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The Artificer's Hand is a mod aimed at expanding the Dwemeri experience. Included will devices the player will have to construct including constructs themselves, real-time airships and hopefully factional mechanics. This summary will be expanded in the near future.

Spent all weekend building a trap. Note to self - do a thing right the first time and it won't take all effin weekend.

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Waay back ago when time travelled sideways I wrote some scripts using conservation of energy to mimic projectile motion. After months of CS work I've finally gotten back into scripting and its taken me all weekend to remember all of MW's scripting quirks and how I got around them. Its also taken me this long to remember why it takes so long to script something. This will be my last device that requires any kind of mechanics. Everything else will be a state machine. Almost. Well, I've actually got one more to do but that just needs some linear motion so it won't be too difficult.

I've been read "Traps & Treachery" from the D&D universe. There's some good stuff in there. I can include a good deal of it too without too much pain.

I hope there's Javascript or Lua engine in Skyrim...

Oh yeah am adding some pics now too.


I hope there's Javascript or Lua engine in Skyrim...

Glad to see someone is enthusiastic about Skyrim!

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