About The Age of the Progenitor Due to a lack of support and a strong development team, this mod has been canceled. Adopting this mod If you are interested in adopting this mod, please contact me. Please note, however, I am no longer active on Mod DB, and therefore, it may take some time for a response. Also, do not e-mail me, as the e-mail listed here and on my profile is no longer active. I'm sorry if I have disappointed anyone, but it's to difficult to make an entire mod by myself.

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After much pondering, I finally got the AI to work with the new race. Although I still have to code the upgrades/research for the Progenitor, but that's going to take a while, allot of code to write and re-write. Each and every thing that can be upgraded, I have to code when to research, what's

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After much pondering, I finally got the AI to work with the new race. Although I still have to code the upgrades/research for the Progenitor, but that's going to take a while, allot of code to write and re-write. Each and every thing that can be upgraded, I have to code when to research, what's required for it, and any other conditions.

On other news (well, not really news), I though maybe these screenshots would help everyone understand that the Progenitor are not limited to capital ship warfare, strike craft are still a major part. This shows some Movers and Drones engaging enemy Interceptors, Bombers, and Corvettes, and they did pretty dam good. The Movers get wiped out pretty quickly, but the Drones are resilient little guys, I can't remember loosing a single one yet, ever to an expert level Progenitor AI player. (I feel so proud), and the other is a group of Movers and Drones in formations, moving to their directed location.

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I am currently working on that AI, swell as the new UI promised. Until next time, happy modding!

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