TFC in Half-Life is a mod that adds all the classes from Team Fortress Classic to Half-Life 1. This is for the sole purpose of entertainment, not necessarily balanced.

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New things and stuff... Things like new weapons, new classes, new advancements, stuff.

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Hello!, here with this article wanting to talk and show a couple of advances.

So I've been working on the mod for a while for the last month since my winter break. I've managed to fix and add certain things while polishing this project, such as the following:

_ Fixed Nailgun: Nails now correctly detect collisions and targets.

_ Fixed Medickit: Now displays his sequences correctly.

_ Fixed Weapons ammo: All classes have a different ammo capacity.

_ Fixed Super Shotgun: Bullet spread has been adjusted to be more accurate.

_ Fixed HUD (needs more polish): The armor percentage has been changed to their respective values for each class (but can be buggy if the numpad is not used when choosing the class).

_ Rocket velocity adjusted: His speed has now been altered to resemble the rockets speed in the multiplayer game.

_ Fixed thirdperson: Now you only use one key.

_ New Changelevel system: The system contains the ability to switch to any level as long as you have the mapcycle file of the map along with at least its next chapter written in it.

Now, I would like to show you the new thing that was added in this mod. The new classes.

  • The Sniper, the simplest, is not a class that stands out too much in his weapons gallery, I think you get the idea. His sniper rifle has to be held for a few seconds to be able to fire, and the auto rifle has broken animations, so it's not replicated properly yet.
  • The Heavy, on the other hand, is a very important class to show in this article, and his Minigun was perfectly replicated.
    It is capable of destroying any living being, but not armored ones, here is a sample of the assault cannon:

Heavy


  • On the other hand, the Demoman has his grenade launchers and pipe grenades, although he still has a lot to develop:

Demo11

Pipe


I'm still working on the grenades, but that's a topic for another time, I'll be a bit busy lately, I don't have much idea when to release this version. So please keep waiting while I fix some things.

That's all for now, see you later!


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AearM
AearM - - 39 comments

good job bro this mod cool

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