So after lots of mapping, remapping, and realizing many of the maps play like ----, our team has decided to go back and focus on extensive pre-production. The current story was incomplete and the levels had bad "walking simulator" design.
Of course, this means that the release date will be much later than expected. However, this will greatly push the quality of the game. Also, don't think that all of the maps posted here will be scrapped. Many sections will be recycled. In fact, in this article there will be posted a few screenshots that will be in the final game.
Currently, Pre-Production is about 30ish precent done, not including the map layouts.
To start on the good stuff, I'd like to officially welcome Rassmoosen to the team. She applied as a voice actor for the main character but also brought her incredible modeling and conceptual art skills. She has been working on the main character, Alex.
I've had time to work on some more mapping. (This time most likely making it into the final game). Here are a couple of teasers:
And as always, there are jobs still open (Unpaid of course. Us modders have no budget) Currently we are looking for:
Modelers
Texture artists
Conceptual artists
Mappers (experienced in hammer)
Level drafters
Send me an email at arachnaphob@gmail.com if you want to apply.
Looks great! looking forward to playing this.
Finely detailed pipes, I love it! The maps look incredible, good work.
these screenshots looks great!