<!-- Our Hero woke up with headache, “I probably drunk too much yesterday... damn, I don't remember anything!” he said. He stood up and looked around; it looks like an inn's basement he thought. He was shocked when he saw a mess. Suddenly he spotted the gross creature. It had a terribly deformed head with tentacles, wearing tattered remains of clothes. The monster started to attack; the hero took a flail and hit the creature a few times. It seems to be a human he said, “I have no idea what the hell is going on here” and the Hero left. He saw a few more eyesores here and there. “I must get out of this damned town!” he thought. “I should go to north gate of the city; hopefully I won’t see more of those creatures”.
Our hero can sneak in the shadows (but we still haven't implemented that, it probably wouldn't be in demo), he can move on rooftops without restraint and he can obtain access to the city gate quickly but the gate is damaged. His next idea is going to the church, hoping the holy grounds are safe from the creatures. Our hero goes to the cathedral through the workers quarter of the city, the city square and the residential district where he had found a new weapon in storage room and finally arriving at the cathedral. The monsters were also there. He looked around and went to the library. There he learned that there is secret passage which leads to the city outskirts but the key to the catacombs is in the bell tower. When he finally gets the key, he goes to the catacombs. When he found the entrance to the catacombs, he went down along steep stairs; he heard lot of disturbing sounds and slowly passed into catacomb's shadows. As he sneaked or killed all the creatures in catacombs he reached tunnel with bright light in the end.
Thats really nice, but drank is past tense for drink.
Sounds like a very cool mod.. I was already tracking this.
Hey Hogan :)