FRIDAY THE 30TH OF DECEMEBER 2011
8 PM DUTCH TIME
7 PM UK TIME
2 PM USA NY TIME
Hello people :). We are proud and excited to announce an old years Dev Night for Tiberium Crystal War v1.1. You are all invited to come play with the Devs, Official Testers and other players :). We will be playing a dozen maps including All Out War, Co-Op and our new game-mode Domination where you capture -by repairing- certain nodes which give you points. When the target amount of points has been reached (5000) your team will win :).
Some map highlights:
On Center Point your team has to 'capture' the console in the center of the map. When it is fully repaired, the countdown will inniate and after 60 seconds the Aircraft Carrier in the map will attack the enemy base. When the Countdown Point is captured, additional vehicles will spawn in the area. The enemy team *must* destroy the Countdown Point to stop the Aircraft Carrier attacks. The game ends when either base is destroyed.
This map was designed with a Domination gamemode in mind. Your team must capture as many Control Points as possible and maintain them to gather points. When a Control Point is captured your team will receive additional vehicles at its location and gain points as well. Type !status for the score ingame. This map also has random character spawning which means you spawn as a random character.
- Tiberium Spikes
These neutral buildings can be captured with an engineer(GDI) or saboteur(Nod). You simply
walk into a Tiberium Spike and remain in the center of the building for about 20 seconds
then the Tiberium Spike will become your team's and grants your whole team $5 per second.
- Stealing Technology
Technology from the War Factories can be stolen by entering the enemy War Factory construction
zone with an Engineer(GDI) or Saboteur(Nod) for about 15 seconds. Then technology is stolen and
Purchase Terminal options for enemy vehicles will light up.
The Nod Commando will stealth when standing still. Both the GDI and Nod Commando are excellent
anti-infantry units but useless against vehicles.
They are equipped with 3 Timed C4's which can blow up buildings easily, some require 1, 2 or 3
C4's to be blown up. Note that Commando's cannot enter vehicles as the driver, only passenger.
Pitbulls will detect enemy stealth units and decloak them when they are within range. This works
for both GDI and Nod depending which team the vehicle belongs to.
- Stealth Tanks
Stealth Tanks are 100% invisible in Tiberium Crystal War. This means they are not visible at any
range for the enemy to see. Note that Stealth Tanks are somewhat weaker armor wise and it is best
to avoid enemy tanks.
We hope to see you all in the Tiberium Crystal War Dev Night :).
Greetz the TCW Dev Team.