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The Tiberium Crystal War takes place on the Renegade W3D engine and features units, structures and sounds from Command and Conquer 3 and is free to play.
Yeah, hard to believe, but this is a TCW_Snow, which was corrected by me "a bit", in fact, me and Bazil are now want to edit some of our maps a bit, and to tell the truth, we are not pros in it, so don't judge us badly, lol. There are a lot of free space in bases, I made that, because we are going to fill in new buildings there, which are in progress now. Hope, the map will be nice!
=:)
Try to make it so that you cant fire arty from base to base.
There are no artys in Tiberium Wars...
=:/
Well, Juggernauts, but we don't have them yet, and if snipers will aim them, then its fair.
=:P
and Beam Cannon is also artillery.
and specter
ingame is the map bigger, so you cannot fire from base to base ^^
Plus it is a fog there, so you can't aim properly...
=:|
where are spikes?
The map is not finished yet. There are going to be lots of objects added, Bazil will do this. My work is done.
Anyway, how is it for a first map?
=:|
This map in this image is in Max8, so you wont see the TibSpk there just yet.
And i see you added the walls to the map as well. Mostly u should've added the walls with LE instead of using max8 in order for you to destroy the walls.
Nice job btw. You're improving ;).
Yah, gracias, trying hard lol, now I hope that Bazil will end it and our TCW_Snow will become a C&C3-like map at last. Our next wish is to try to make TCW_Tropical looks C&C3-like. The ideas I have now are nice, and every second I have more and more of them, well, we'll see...
=;)
It is look like a map TTW mod have got. I like it
actually if you place the building too far, they'll have a good advantage and can stop you in the WF so you wont be able to repair so easily, thus can killwhore you also