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The Tiberium Crystal War takes place on the Renegade W3D engine and features units, structures and sounds from Command and Conquer 3 and is free to play.

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Some Adjustments for the game (Games : C&C: Renegade : Mods : Tiberium Crystal War : Forum : News : Some Adjustments for the game) Locked
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zunnie
zunnie Founder
Sep 22 2011 Anchor

We have made several adjustments to the game for the next upcoming version, including:

- New map TCW_Backface
- New building Nod Operations Centre
- New building GDI Command Post
- Attack Bikes are unable to run over infantry
- Fixed map TCW_The_Moon, better positioning of Tiberium Fields, both teams get tiberium at approx. the same time now
- Purchase Terminal in the back of GDI War Factory fixed on TCW_Spikewar map
- Stealth Vehicles cannot be seen by GDI while they are in a vehicle. This means that Stealth Tanks are truly invisible from GDI
- GDI Pitbull range increased a bit.
- GDI Pitbull rocket damage increased by 10%
- Purchasing a character now plays the sound and shows who made the purchase
- Several health upgrades to various units
- Peasants now have a Timed C4 which can damage vehicles and infantry
- You now see how much tiberium you harvested while harvesting tiberium in a field
- Engineer and Saboteur Pistol fixed to spawn with 12 bullets loaded instead of 5.
- GDI Mammoth Tank driving and turning speed moderately increased.
- Nod Stealth Tank was made a little bit slower. Not much.
- Nod Stealth Tank rocket damage decreased by 5%
- GDI Barracks doors fixed
- GDI Barracks doors now play a open and close sound
- Nod Scorpions do ~10% more damage to GDI Vehicles
- Fixed missing Pipe texture on the GDI Refinery
- Nod Militant Squad Rifle sound volume increased a bit
- "Our base is under attack" sound plays for Support Buildings such as the Armory, Secret Shrine, Command Post, Operations Centre, and Tiberium Silo's.
- Radar HUD fixed, the white stripe is now gone
- GDI and Nod Harvester speed increased quite a bit.
- GDI Harvester now has the original CNC3 firing sound
- Flame Tanks do twice as much damage against infantry
- Flame Tanks damage versus buildings reduced by 45%

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