This month hasn't been the most exciting, but we're still getting closer to our goal!
OPERATION: KNIGHTFALL
Progress continued on the Operation: Knightfall remake. Recently the 2nd gameplay level of the remake has been released to the team for testing. So far initial testing has shown promise, though there are a number of bugs to be ironed out. However, these bus should be fixed very quickly and we can move on to the 3rd gameplay level very soon.
The Operation: Knightfall remake is designed to show off areas of the Jedi Temple never seen before or only hinted at in other novelizations. Though some locations will bring you to familiar areas, other areas of the temple may not be so easily recognizable.
MORE CHARACTERS
We also spent some time this month gathering up more characters for you to play with, here's a small list of them that should be coming to the mod in the next update.
- Narkina V Imperial Officer
- Kino Loy
- Narkina V Prisoner
- Grohto
- Darth Krayt (Updated Model)
- Naboo Guard (Battlefront)
- Hanharr
- 8t88
- Vana Sage
- Skohani Ren
- Eleena Daru
- Kaevee
- Rebel Vanguard
- Rebel Smuggler
As always, we're always looking for new characters, if you have any suggestions, please post the character you'd like to submit along with a link to the character.
COMMUNITY QUESTIONS AND ANSWERS
I'd like to attempt to interact with the community more often, so this month I'll be taking any questions and will answer every single one in the March progress report. If you have any questions for us (or want to ask something silly), please fill out the below Google form.
If we get plenty of questions from the community for next month's report, we'll keep going!
LINK: Forms.gle
CONCLUSION
This month hasn't been the most active one as substantial changes have occurred in my personal life which have prevented me or exhausted me to the point where I couldn't work on the mod as much as I'd like to. The month of March will likely be the same with things hopefully settling down by the end of the month.
I will continue my side of development during this time as best as I can, but please understand if the next progress report is lacking in content.
Regardless, thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
Hello, this is really a wonderful mod :) Does it change the combat system of vanilla JA? I would also like to know if a manual block will appear in the near future?
Combat for the most part is completely unchanged (though some npcs are programmed to fight a bit differently)
I really like the current combat system, the impact from enemy hits, everything feels very fun and dynamic :) I want the combat system to keep all this and leave the same foundation, but with the possibility of manual block!) I hope my little feedback was useful for you))
Manual block has been a frequently requested feature, but constantly loses in the "what should we work on next" polls.
Can you ever put any of the missions from the Star Wars Dark Forces mod for Star Wars Jedi Knight Jedi Academy in Star Wars Galactic Legacy? Here they are right now.
Mediafire.com
Mediafire.com
Can you put these in Star Wars Galactic Legacy mod because they don't work in Star Wars Galactic Legacy mod.
I'm not willing to take on any additional projects at this time until what we've announced to complete is finished.
you should add gar saxon
Yeah we should
In this YouTube video Han Solo is shooting enemies that are unarmed in Star Wars Galactic Legacy mod and movie duels mod if you pick the Tatooine Outpost level you'll find some unarmed in NPCs spawn any of your Rebel allies and they'll go postal and start shooting them all this is in the Cantina part of the level.
Funny
Check out the Star Wars Galactic Legacy mod YouTube video I made for this past Halloween.
I spawn NPCs like Jason Voorhees from Friday the 13th Ash Williams from Evil Dead
Buffy from Buffy the Vampire Slayer BloodRayne from BloodRayne series and Mileena from Mortal Kombat X and I spawn many Star Wars villains and Star Wars heroes.