Star Wars Conquest is a Mount&Blade; module which transforms a medieval world into the far, far away galaxy... with the same premises than the original game, this module offers an open sandbox where the player can do anything he wants. Based on a Galactic map and hundreds of planets.

Report RSS Star Wars Conquest 0.9.4-final Released + Warband + Nightlies + Linux

Yes, now you can play SWC in Warband. Yes, it is still being developed for M&B 1.011. Yes, it is now in the Steam Workshop. Yes, this will receive TLD-style nightly patches.

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As you can probably guess and many of you already know, we are back, kind of. I have been back for a while now, helping out The Last Days of the Third Age, porting it to Warband and stabilizing it with the help of the TLD team. Why help them? Well, TLD was technically finished in 2011, with most of the original team disbanded and everything wrapped up I thought it would be a great candidate for a first Warband port, it certainly deserved it.

It's actually more complex and rich in mechanics and technically superior in many aspects than SWC. I came back to modding in the fall of 2014, finished the TLD Warband port in early 2015, and in year and a half we managed to stabilize it and make it fully open-source. Now TLD has found a new life, still supporting two games in tandem (and working in Linux and macOS), translated in eight languages, leading the subscription charts of the Steam Workshop (with 194k unique subscribers and a 99% positive rating), and is being developed again by Khamukkamu, with occasional artistic contributions and constant supervision by Merlkir.

With that almost done and the release of the Mount&Blade sequel looming on the horizon I thought some months ago that picking up SWC, porting it to Warband and doing some much needed polishing could be a good idea to end my modding 'career' in a high note, seeing that I receive constant (uh) 'reminders' about it every week and TheStarWarsGuru and other teams have tried it with various degrees of success and permission.

So, the 8 of August I started to plan and set up everything, working at a methodic and relaxed pace with the confidence and experience gained from my previous attempt, releasing an initial private beta (for Windows and Linux) in the Steam Workshop for select testers, culminating in a public release the 25th. This caused quite a bit of commotion in places like reddit, but after the surprise came the demands of manual downloads. The day of the release I searched for our mate Vector to add him as contributor and get up to speed (he has been busy doing one of the most popular mods for Prison Architect, you guessed it: Star Wars - Imperial Architect). Along the way, and in an unexpected turn of events, original creator HokieBT appeared from nowhere and started contributing stylistic dialog changes.

Yesterday we made available manual downloads and nightly patches for those that don't use Steam. While this release marks something I have been meaning to do for a long time, there's still work to do. While I can't predict the future or say if the others are going to continue as we were before, this is already something many of you wanted but very few expected.

Transitioning to nightly patches will certainly make development in Mount&Blade 1.011 and Warband more visible, reducing waiting times over the traditional model of cyclic radio silence while crunching in the cave for five years and a occasional file dump (if any!), a model still so frequent in the modding scene and causing so many premature project deaths. The nightlies are basically small incremental patches generated right after every revision, where the players can point out errors in short feedback cycles of constant polishment. Was an innovative method originally tested for TLD and worked extremely well for us.

Thanks for reading, patience is always rewarded!

Tell us what you think in the comments below, and have fun.
--Your team

Comments
dinnerblaster1
dinnerblaster1

Never thought I'd see this one appearing on my update box again but whaddya know. The nightly update system sounds very efficient. I hope the mod will finally reach its destined completion, it was just too damn impressive to be left without the final touch. All in all best news I heard today and the best of winds for the team in closing the book on this one. Live long and prosper!

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ElfFriend
ElfFriend

I've sunk in so much time into this mod despite how unstable it can sometimes get (I'm actually sort of stuck in my campaign since I keep crashing when trying to conquer Naboo) so I'm glad you're back to polish it.

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Joneleth_Irenicus
Joneleth_Irenicus

Holy ****!
I3.kym-cdn.com
I thought for certain this mod was dead, and it would never receive an official update again.
I've never been more happy for being wrong.
Patiently waiting for the 1.0!

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Kriegtooth
Kriegtooth

Very surprising! But can I please request you upload cumulative versions of it for Warband here? I'm on dial up and I get mods downloaded for me.

I cant expect you to upload any sort of "nightly patch", but you know, maybe every major patch, or something like that

I saw that you mentioned manual downloads, where will they be at?

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Swyter Author
Swyter

You will be able to download them from here: Swconquest.github.io

The page updates automatically with the latest links. Don't worry, these nightly patches shouldn't surpass the 20mb mark, and you will only need the latest one if you already have the [standalone + Warband patch] released today.

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7ty7
7ty7

Thanks for the update :)

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***Geroj***
***Geroj***

Original team, huh?

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Swyter Author
Swyter

Hey, Geroj!

Yeah, the original TLD team, after they finished the mod only Merlkir remained.

Good to see you again. If you tell me your Steam username I can add you to the Steam Workshop item, if you want to talk about the good times with Vector and HokieBT, they are all there.

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Xorras
Xorras

YAY!

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Altureus
Altureus

What an unexpected but yet welcome surprise. I'm so excited to hear that you guys will try to finish up this masterpiece of a project. This still is one of my favorite mods of all time.

The Legends label still has me disheartened a bit, but I still enjoy playing this alternate universe.

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Sgprababicka
Sgprababicka

Hi, its nice to see new progress in this mod. I have one question, is there a plan to add lightsabre shield?

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Sgprababicka
Sgprababicka

oooo! sorry man! i found one :-D. I just did not had luck to find it :-D

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ishkabo
ishkabo

This is so great thank you! Checking this out again and enjoying myself.

My only complaint is that when that Klaxon blares during a battle. It never stops. I have to restart the program. Small bug maybe you already know.

Again, thanks for your really hard work!

Edit: PM me, devs, if you want to know more about the klaxon bug.

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Vedyol501st
Vedyol501st

The Empire, Rebel Alliance, Republic, and Separtist salute your contribution to the Star Wars Community.

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SultanStulejman
SultanStulejman

This mod is soooo epic, good job guys

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SultanStulejman
SultanStulejman

F***, i forgot i have win 10, will it be possible to play in this mod on win 10 without any crashes? (i have m&b 1.011)

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SultanStulejman
SultanStulejman

when i want to play on this mod in warband 1.168(not from steam) i see this: "Mesh names should have at least 2 characters: rename "0", in file "Modules/SWC/resource/swconquest.legacy.shieldpoweritems.brf"

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Swyter Author
Swyter

Ensure that you have downloaded the three latest files available here: Swconquest.github.io.

After that is just a matter of extracting them in order and overwriting the SWC folder with the newer stuff.

That error appears when you try to run the M&B 1.011 version in Warband, so give it another go.

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SultanStulejman
SultanStulejman

Thanks, now it works :)

Another question:
When i play on 1.011 (with latest nightly patch for 1.011) and click fight on the ship game always crashes and i see "Error unable to find interior mesh none" Why is this happening?

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Swyter Author
Swyter

Thanks for the reminder. Just fixed it, the upcoming M&B 1.011 nightly should fix it. Just overwrite the folder containing the previously patched version. Easy as pie.

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SultanStulejman
SultanStulejman

Where i can write to you about bugs and glitches in MB SWC mod?

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Swyter Author
Swyter

I made a thread in the Steam Workshop profile, in the discussions section.

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SultanStulejman
SultanStulejman

Yes, but this is about M&B Warband so i write it here:
-My fraction (clone culture) is not treated as a fraction and don't have wn freighters (i got some big planets like tatooine) is it normal?
-Cloone troopers are to bright and shiny
-When i changing the commander my main character wearing random things from equipiment
-mission with spy in big cities is bugged (ill try to send ss)

btw thanks for reprair fights on the ship (sorry for my english)

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TaaaKeeeR
TaaaKeeeR

i download the last version and when i open mbw the game goes trhough the taleworlds intro and then crashes saying some errors
is this mod only for mount and blade or we can play it in mount and blade warband?

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TaaaKeeeR
TaaaKeeeR

nmv problem solved...

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SultanStulejman
SultanStulejman

i can't send ss of this script error with mission with spy because ctrl+ins and prt scr doesn't work
-Arc trooper seregant have 258 skill in rifles,(commandor have 172)
-on coruscant battles are impossible in first minute (fps under 5, but game don't crashes).later is normal
-in bigger melee fights game (sometimes) crashes
-camera after death don't work

I know U working at WB but its for future :) (sorry for spam)

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SultanStulejman
SultanStulejman

-guns from ilegal weapons merchant have croocked aim
-when i landing on the planet surface of big cities and area is under attack game crashes
-freighters of rebel aliance are gone from game (468 day)
-after latest nightly patch big planets have only 2 patrol fleets

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RPVkraven
RPVkraven

Warband, i also have the crash with the ship battle, and constant random crashes during battles, this i feel its from spaming or clicking diferent buttons almost at the same time, weird...and i installed the newest(8/1/17) nightly patch

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trnsoldier
trnsoldier

m having the ERROR unable to open file CommonRes/core_shaders.brf
does anyone have a solution im on windows 10 im using warband 1.172

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SultanStulejman
SultanStulejman

(mb 1.011) I cant do mission with spy because of this script error:

Prnt.sc

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