Star Wars Conquest is a Mount&Blade; module which transforms a medieval world into the far, far away galaxy... with the same premises than the original game, this module offers an open sandbox where the player can do anything he wants. Based on a Galactic map and hundreds of planets.

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Swy's Corner - Everything you wanted to Know about SWC and More... (Games : Mount & Blade : Mods : Star Wars Conquest : Forum : Official Announcements : Swy's Corner - Everything you wanted to Know about SWC and More...) Locked
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Swyter
Swyter Dream your Life      Live your Dreams
Nov 4 2010 Anchor

Hi there. Here I am. Trying to breaking down the latest months of informative darkness.
From now I'm planning to post regular updates here of my work, so you can see some internal cool stuff and what's going on.

If you like the behind the scenes feeling, this it's your home. Sit down and enjoy. :)

Chapter One: Going Further
To Know your future you must Know your past.

If you haven't followed Star Wars: Conquest along the years, this started in middle of summer in 2006 as a minor addon for the Mount&Blade 0.750 named Star Wars mod. Highelf (today one of the TaleWorlds Forum Admin) released it in Alpha stage as funny stuff, nothing serious.

Some months later, the mod was picked up and worked by Grocat adding some basic content. He got tired and in 2007 was relieved by someone known as Lord of the Sith Lords, for a while.

After that, in 2008 this module was resurrected once more as Mercenaries by HokieBT. He and some others as Vector Dalon, Geroj and Happy Storm Trooper appeared in scene and stayed as a team... gaining more and more attention, turning an oldie buried into a major mod: Star Wars Calradia.
Later renamed as Conquest. Congratulations.

A player base grew up from the ashes. Helping, translating and someone contributing actively.

Sadly, after some releases in the fall of 2009, and the lack of time of the leader and programmer, the mod became slow. I helped Hokie with some animations models and code. But this was going silently cold. Vector and me proposed to create a Mod DB page, to insufflate some life... that saved us.
Our work rapidly reached to the top 5 on the first weeks, giving us hope and good feeling. After some internal deliberations about the future. I toke the Hokie's code and tried to bear with it, adding some in-concluded functionalities, as the Motomataru's AI. Revan supported me beta-testing, and learned to mod, first translating, later making legit scenes with an exceptional Star Wars lore knowing. That is how we reached the 0.9.0.1.

My part was pretty educational. I was modding BFME2 with an unfinished project titled 'Broken Sword'. When one day my brother bought a magazine named "Micromania" and a F2P game was featured. We tried it and felt in love. Started to test mods and enjoyed the unlimited capabilities and expanded world that the community provides.

Galloping speeder-bikes were something I'll never forget. Me and some mates laughed of it. A crappy mod for an unknown indie medieval game.
In that moment I didn't know that two years later the destiny would put on my back the object of my laughs.

Hope you enjoyed an story as old as the game is. So now you can understand that a mod never dies... only hibernates... waiting for the next generation.

Edited by: Swyter

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My Mount&Blade Tools: » Iron Launcher for Warband » Iron Launcher » Font Customiser » WarKit 

RevanShan
RevanShan Scene Maker
Nov 5 2010 Anchor

Romantic memories... It's amazing the way we've gone to get here.

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for the Star Wars game we never had...

Nov 5 2010 Anchor

Very touching.
*whipes off tear*

Nov 7 2010 Anchor

*sniff*

:')

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