Star Wars Conquest is a Mount&Blade; module which transforms a medieval world into the far, far away galaxy... with the same premises than the original game, this module offers an open sandbox where the player can do anything he wants. Based on a Galactic map and hundreds of planets.

Forum Thread
Poll: Do you want fully automatic guns to be added to SWC? (332 votes)
  Posts  
Fully Automatic Guns (Games : Mount & Blade : Mods : Star Wars Conquest : Forum : Suggestions : Fully Automatic Guns) Post Reply
Thread Options 1 2
Oct 14 2010 Anchor

I am wanting to create a mod to add fully automatic guns, but I am not sure how many other people want it. I know there are others out there, but they all seem to be full of bugs, loopholes, and performance issues.

I want to add the following features to it:

  • Accurate hit boxes
  • Low amount of lag ;)
  • Ability to create shotgun effects
  • Somewhat Accurate Ballistics(damage based on range, bullet drop, weapon specific accuracy, etc.)

Edited by: ithilienranger

RevanShan
RevanShan Scene Maker
Oct 14 2010 Anchor

Well, before anybody suggest its addition or not... the thing is to know what is the result. At first, when time ago someone suggested the making of automatic guns I wanted it to be created so that SWC could make use of it. But with our actual dev version (the next release: Galaxy in Conflict) I feel that weapons are perfect. Though having to click quickly, the player can make use of quick fire, and, most important, NPC fire with the same rate as in the classic movies.

So I don't think that automatic guns are really needed in our case (though other mods like Calradia Moder Warfare surely needs it). But (BUT) that thing you said about shotguns (if possible of course) would be great. As far as I know it was possible to do for the 1866 mod (I tried it and it's great), but the question is... did they had to use a weapon type slot for shotguns?

--

for the Star Wars game we never had...

Oct 14 2010 Anchor

Well, this would be for Warband, so it couldn't make it into 9.0.4.0. However, I don't agree that clicking quickly works. The standard aiming system becomes way too inaccurate once you start clicking quickly.

As for keeping with canon, It would only effect a few weapons. Also, I thought that you could add mounted machine guns(or SW equivalent).

--

RevanShan
RevanShan Scene Maker
Oct 15 2010 Anchor

" The standard aiming system becomes way too inaccurate once you start clicking quickly "

Exactly what happens on Star Wars. In Star Wars though everybody haves repeating rifles they use single shots. The canon basicly says that everything is uncaccurate and unestable.

And if we stick to gameplay we could see that in the Battlefront series they have accurate automatic guns all over the place. But due to this you need a lot of impacts to kill someone and it feel unreallisitc. Right now SWC's rifles re perfectly balanced.

What it could be useful is if you were able to make rifles to be automatic, but with the same accuracy. I mean, if you click quickly the gun becomes inaccurate. Then what you could change is that thing of having to click quickly, so that the gun still become unaccurate if you keep pressing the 'fire' button. This way we would keep the items as balance as they are now, and we would have to have to click quickly in order to make use of rapid fire.

--

for the Star Wars game we never had...

Oct 15 2010 Anchor

Yes, but in real life I can fire a semi-auto rifle quickly and a lot more accurate than in M&B. Although, I see what you mean for SWC.

I want to read the weapon accuracy from the item list, then create a function that randomizes where the bullet goes, and then another function that increases the inaccuracies. Also, I could create checks for weapon overheating.

Edited by: ithilienranger

Swyter
Swyter Dream your Life      Live your Dreams
Oct 16 2010 Anchor

ithilien, you can't do it. simply. I've already talked you about. :)

--

My Mount&Blade Tools: » Iron Launcher for Warband » Iron Launcher » Font Customiser » WarKit 

Oct 16 2010 Anchor

I know it can't work with M&B, but I believe that I can do it with Warband.

Edited by (in order): ithilienranger, Swyter, ithilienranger

Swyter
Swyter Dream your Life      Live your Dreams
Nov 5 2010 Anchor

Bumped and edited you post with pertinent visual stuff :P

--

My Mount&Blade Tools: » Iron Launcher for Warband » Iron Launcher » Font Customiser » WarKit 

Nov 8 2010 Anchor

I have an official thread: Forums.taleworlds.com

Edited by (in order): ithilienranger, Swyter, ithilienranger

Nov 30 2010 Anchor

i think you should build the mod but make it seperate so people can choose by themselves:)

Dec 1 2010 Anchor

I am building the mod seperate. That is why I moved to the other forum in the last post. I was thinking about adding an option that allows the user to switch from single shot to full auto or even burst. Please take note that this will only effect a small number of guns.

--

Dec 1 2010 Anchor

cool

Swyter
Swyter Dream your Life      Live your Dreams
Dec 1 2010 Anchor

Nice :^)

If I were not annoyed with my bad performance bounding boxes I could be more inclined to add this to the mod.

--

My Mount&Blade Tools: » Iron Launcher for Warband » Iron Launcher » Font Customiser » WarKit 

Dec 1 2010 Anchor

It isn't your fault Swyter. :) It is something hardcoded that either optimizes the default models or your model is slowed by something in the engine.

--

RevanShan
RevanShan Scene Maker
Dec 2 2010 Anchor

Even if automatic weapons can be done they wouldn't fit in this mod, unless it is possible to make shots more spaced. I'm really happy with how weapons work on SWC. The thing that you need a little time to aim and all. Plus right now the shooting rate is perfect. Though who knows... maybe for certain weapons.

Keep in mind that everyone in the SW movies use single shots, not automatic fire like in the real world.

--

for the Star Wars game we never had...

Dec 2 2010 Anchor

Do you mean a slower rate of fire? That is easy to do because I just need to increase the length of time for the trigger check interval.

These weapons could be used for my mod:

  • Trando ACP Array gun
  • Z-6 Rotary Blaster Cannon
  • Trando ACP Repeater
  • DC-17m
  • T-21
  • E-WEB/F-WEB etc.
  • 500 riot gun
  • SE-14r
  • KX-80

--

RevanShan
RevanShan Scene Maker
Dec 2 2010 Anchor

I was thinking of weapons like the Z-6 and the imperial repeater. The T-21 and others like it don't enter that category. But though little in number, it would be nice to see them work like that, it would add variety to the game.

--

for the Star Wars game we never had...

Dec 3 2010 Anchor

wow, very good job, nice work. I tried something like this a year or two ago but failed miserably since my programming skills aren't good enough. hehe

I think it might be fun to give this to a few weapons since it would be another fairly unique feature of SWC, but I'm not sure how widely used it should be. I'd also have some performance concerns as Swyter mentioned. In my personal experience the more I got away from 'native' functionality the more problems I had with the coding, gameplay, AI, etc. So stuff like the illegal weapons (flame rifle, thermal detonators, rocket launcher, etc) were cool but there are a decent amount of limitations or gameplay issues since they can really imbalance the game. I ended up spending\wasting a lot of time coding or testing this new type of functionality and would still get a ton of posts from people complaining it doesn't work right or it makes the game too easy, etc. So while it might be possible to have this widely used and given to a bunch of troops, it may make balancing the game more difficult. So maybe limit it to another optional weapon for the player only at the merchant or make it a choice in the configuration menu, when you can turn the functionality on/off and items are removed/added to troops.

Another option would be to have it be a scene prop. Where you could walk up to a stationary machine gun and use it, but couldn't walk around. This would make a cool quick battle with you against 100 troops, etc. Maybe it could be added to some of the ship battle scenes, etc. You could even do a hotkey where if you had the item in your inventory you could choose to spawn or remove it in the scene at your current location so you could still move it around a little bit. Might also be worth adding a timer or something to make the gun 'overheat' if you hold it down too long so people can't just autofire for 10 minutes straight, etc.

Anyway, very cool piece of coding and these are just some of my random thoughts. But I'll let you guys decide on the future of SWC, I like to check in and post if I can, but unfortunately don't have much free time to contribute more then that.

Dec 3 2010 Anchor

Actually, I thought it would be cool if you could buy a mounted machine gun for a high price and then in battle you press a certain key to drop it in front of you. After that it would be a scene prop that allows you to use it like a machine gun, but cannot be moved away. Then after the battle it is returned to your inventory.

--

RevanShan
RevanShan Scene Maker
Dec 3 2010 Anchor

That would be awesome. There are 4 weapons in the star wars universe at least that work like that.

The rotary weapons from: the empire when they attack hoth, the hutt on jabbas barque, the one from the BF series, and the one from the jedi academy series. Though this last one isn't of 360 so it wouldn't work.

And I even got an idea! Some of these rotating blasters are fully authomatic. So you could have some which authomaticly fire at the enemy. So you deploy them in battle and fight for you.

--

for the Star Wars game we never had...

Dec 3 2010 Anchor

Do I hear a planetary improvement coming on? You could build an improvement that places an auto turret somewhere. Although, it would have to be destructible and targetable by the AI.

--

Swyter
Swyter Dream your Life      Live your Dreams
Dec 3 2010 Anchor

Hmmm this is startin to go unreal. No, That kind of stuff it's pretty complex and gameplay limited compared with a built-in, debugged, and tested functionality.
I prefer to have an stable game with less features than a brand-new CTD crashing new cool turrets, autoshot and other hacks without end.

We have incredible stability problems with our moderate lowpoly map icons, think about adding more and more triggers. It's a maddness. And I already reached the mission template's trigger limit months ago.

--

My Mount&Blade Tools: » Iron Launcher for Warband » Iron Launcher » Font Customiser » WarKit 

Dec 3 2010 Anchor

Fine, no auto-targeting turrets. I will just have deployable guns as a optional addition.

So, does that mean there is no way to add this to SWC? Although, single-fire shotguns can be added without using a mission template.

Edited by: ithilienranger

Jan 2 2011 Anchor

i always thought that full-auto fire or burst-fire would fit well this game. i know in the movies and such they usually shot in semi-auto but i always wandered how the fuck an integrated galactic community that exists since god knows when and has seen so much war and fight doesnt have fully auto weapons so widely spread as in Earth today.
i mean, today we could have fully-auto shotguns or pistols and in star wars theyr rifle is semi-auto and they always miss.
i mean, in the scene that the stormtroopers find the milenium falcom on tatooine after luke and obi wan find han solo and are escaping and the stormtroopers say "Stop! Blast'Em!" what bugges me is that if those troopers we're armed with an M4 carbine or a P90 or any real gun Han Solo would be dead. and the stormtroopers always miss! there are many scenes in which the main chracters are in a open room without any defence with 10 guns shooting at them and nothing happen. they just walk away and get into the ship and it's all good.
sure its a movie, and a great movie but that annoys me everytime.
anyway, how would this galactic shotgun work? is it a regular shotgun that shoots objects (little round bullets) like in real life or its kind of a shotgun blaster?
about the automatic guns: i don't know how widespread they were in the SW universe BUT shooting in SWC feels exactly like in the movie (except for all the smoke we see in the movies when the shot hits someone) which i think is great however if someone knows if there were automatic weapons and how widespread they were i would surely like to see them in the game

Jan 2 2011 Anchor

The shotgun is the Trandoshan ACP-Array gun as can be found in Republic Commando. It fires energy rounds, but acts like a shotgun.

Swyter, Revan, and I will have to work out automatic weapons when it comes time for the port to Warband.

--

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.