Vegas transport brings new visuals and gears assets from the classic Rainbow six made by Ubisoft. Required First responders mod.

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There is no better joy than releasing this thing that has been under my brain for so long. holy god.

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Basically what the summary says- essentially 1 month of thinking, 2 years of lazing around plus more 2 weeks to finish this off. As of now, the base for this mod requires SEF First Responders v0.67 Beta 1 and the hotfix.

NEW MODELS:

Demo2


New meshes contain a "fix" for our maskeless heroes so they can properly fit head gears from now on. you see, speaking from experience thanks to my old mod, i happen to notice the default balaclava models that swat uses are without a doubt different and were MADE to fit helmets, something that our bois without one weren't and would leave out a funny space in the back of their necks. now, they will share a re-made head to make them happy and not weird-looking to see.

Demo1


Before getting into the main dish, it's worth mentioning how hard working it was to set up a new pack of officers ready to gear up assets from a different game. Obviously, Vegas meshes are on a different level than an 2005 game, so it was quite a task to fit those bois in. it was required a totally review on it, different UVs, re-shaping it up, re-rigging. goes without saying the process for extracting and texturing those assets. i really don't wanna go in there, oh lord.

NEW BODY ARMORS:

GGGG

Self-explaining. Rainbow six had a very wide gap of meshes and protections to be selected. this mod loads in with at least 6 types, with each having 2 varieties to choose from. Some gears contain an advanced looking level ones.

NEW HEAD GEARS:

hhhjjj

Self-explaining. Same as the body armors, it had a pretty big package to visit. except i only intented to work with the ones whom should look "properly" in a swat operation. or cool? anyways, i think you'll be happy to explore their varieties.

NEW SKINS SYSTEM RE-WORK: [CO-OP]

Now this is nothing but an irky detail that no one gives a crap but i think it should be viewed up more closely. as you know, teams in a coop game matters nothing with your appereance wise, but now it does as you'll get a different shirt texture based on whether you picked blue or red team entries. Ah btw, NEON lights at the back of your vests in an online game were retextured to be simply words defining your team.

Image1


Skins category/pocket per say, will work as an Face/Person you wanna be. you'll essentially have the right to choose who one of those 5 dudes you wanna turn into in a blue or red team fashion sense. (please do not mind their description set, i didn't want to change things beyond the mod folder)

NEW MAIN MENU:

Self-explaining. the menu for this game is now re-made, along with new loading screens and Icons for you to see. Main music has been replaced and GONE. oh no! new music credits song: Farfletched : Wadsworth

Download link should be up as the release date follows. Please be mindfull if you wanna change, tweak something up or even play together with your friends, this mod has been made to have everything be worked together. on that note, please do credit me.

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