The updated Supremacy Mod version 2.1
FIX'S FROM 2v
- fixed the grenadier prob in rifleman squads
- fast build of units
- fixed damage of stug
- 650 pop cap
Features:
- Mixed Squads, main squads will hav 3 anti-tank weapons
- cheaper and faster to build units and squad sizes enlarged
- tank and anti-tank guns are devastating to their targets surrounding
- alot of stuff i forgot, been workin on this for some time
- Rifleman and airborne squads have been equipped with m1 thompsons
- Rifleman can upgrade to get equipped with recoilless rifles (working on setting it to bazookas)
- Volksgrenadiers and grenadiers equipped with mp44, cos kar’s suck
- Tanks are now way better, their shells do way more damage. But the higher they fly, the harder they fall -> At weapons are upgraded too
This is basicly everything, could be I have forgot something. The sp campaign is now way more intens, like the Cherbourg mission: I assaulted the coastel gun with like 9 inf squads and 4 wolverine's and in the end, I held 4 squads and one wolverine. Then I moved my assault with this force over the bridge and lost all. The stugs destroyed my armor and inf squads killed my men
Installation: Put these files in your coh folder and start the game with the folowing command line: -dev -modname Surpemacy
So it will look like this: "C:/Program Files/THQ/Company of Heroes/RelicCOH.exe" -dev -modname Supremacy
Although still a bit unbalanced, tanks can blow eveything to valhalla, but get killed with 1-2 hits of a panzershrek. Enjoy