Inspired by TES II: Daggerfall and set after King Lysandus death at the battle of Cryngaine Fields, this mod is centered around the Iliac Bay, allowing you to visit northern Hammerfell and all of High Rock, where you can either help one of the breton and redguard kingdoms to aquire hegemony or to carve your own domain in the province.

Report RSS Aedra and Daedra update changelog

Changelog summary for the newest release of Struggle of the Iliac Bay.

Posted by on

Struggle for the Iliac Bay - Aedra and Daedra Update


Changelog:

20230811192220 1

Faction and Units Changes:

General:
-starting as a king gives a small army of mid-tier infantry and ranged units in addition to the cavalry;
-being a lord, marshal or king gives a boost to party size;
-you can now change your lords title of nobility from the camp menu;

Camlorn:
-Fixed Camlorn battlemages not having melee weapons;
-Some small tweaks to the Camlorn knights equipment;

Wayrest:
-new aor unit: Windkeep Spellblade, recruitable from the titular castle;

Shornhelm:
-Added some new helmets to various units;
-New shield for Knights of the Crypt;
-New aor unit: Oldgate Wardens, recruitable from the titular town;

Northpoint:
-Fixed stats for chevaliers and the archer line;
-Added some new helmets;
-Northpoint Knights have had their equipment adjusted;
-Northpoint Marines now always carry shields;

Evermore:
-Slightly updated model for Evermorin Purifiers, renamed to Evermorin Adventurers;

Farrun:
-New armor for Farrun defenders;

Sentinel:
-slight buffs to most units, slightly changed weapon loadouts;

Dragonstar:
-new models for some of the high tier armors, added a new helmet;
-new horse for Dragon lancers;
-new Aor unit: Blade of Dragonstar, recruitable from the titular town and recruited by King Dhatan;

Mercenaries:
-Some slight variations/additions in equipment;
-Added Bosmer Adventurers avaible from taverns/fighters guild. Upgrade to Bosmer Archers, Rangers and Horse Archers.

Undead:
-Added some new armors and helmets to skeleton troops;
-new unit, shades, recruitable only from necromancer rituals;
-Wraiths made a bit weaker;
-Undead soldiers under King Lysandus now always fall dead like other undead units, also have recieved some new armors;

Reachmen:
-New units: Witch, Beldam and Coven Guardian;
-Witches sometime appear in their parties;
-Reachmen Warriors can upgrade to Coven Guardians, lightly armored but fast warrior women armed with polearms;

Vampires:
-Vampire players can now turn prisoners (lord excluded) into vampire thralls who upgrade to vampire fledgelings;

Outlaws:
-Bandit Chiefs can now spawn in limited numbers in bandit groups;
-Some tweaks to equipment for various units;

Others:
-New armored robe for Daedra Evokers, daedra worshipers made recruitable;
-Added new worshipers units that can be recruited when completing a daedric quest for the respective daedra. These are:
.Warpriests of Molag Bal;
.Warlocks of Mehrunes Dagon;
.Paladins of Meridia;
.Riders of the Wild Hunt of Hircine;
.Bloodieds of Malacath.
-New armor and helmet for Altmer Higborns;
-Rare Items merchants sells a couple new items previously unavailable;

20230827123049 1

Location changes:
-New location: Glenmoril Coven, located in the Ilesian Hills. Allows to recruit witches, witchmen and to start Hircine's Quest;
-New location: Battlefield of Cryngaine Field, near the village of the same name;
-New location: Shrine of Sheogorath;
-New location: Shrine of Meridia;
-New location: Renegade fortress, dungeon;
-Added the Thieves Guild to the guild section in towns. Can only be accessed after completing an introductory quest handed by slave trader Ramun in Glenumbra. Thieves guild offers to hire outlaw, sell dungeon loot, ransom prisoners and improve the relations with the outlaws faction;
-A couple new quest related locations have been added;
-Added a new room in the Scourg Barrow dungeon section;
-Removed a chest in the Daedric Ruins and fixed some pathfinding, added a secret passage to the shrine of Merhunes Dagon;
-Orsinium now spawns orc patrols;

20230824174712 1

Quest changes:
-Added the first batch of daedric quests for Hircine, Mehrunes Dagon, Sheogorath, Meridia and Malacath. Other daedric quests will be added in later updates. (But not all deadric princes will be included. Planned ones are Clavicus Vile, Hermaeous Mora and Boetiah)
-Added a 3 part questline insipired by Knights of the Nine to obtain the relics of the Crusader. Avaible from level 12 by speaking to a priest in any town temples;
-Added a 2 part questline regarding lord K'avar, inspired by the same questline from TES 2 Daggerfall. Can be started at level 8 in the Fighters Guild;
-Added a small quest as introduction to the Thieves Guild, can be started in Glenumbra;
-Added a new quest to Gortwog to conclude his questline;
-All quests will now grant some renown;
-Some quest unique rewards will now always be granted with the best possible suffix (E.j. Masterwork). Mostly applies to daedric artifacts;
-Removed the "Artifact: Dawnbreaker" quest due to there now being a proper quest to obtain the sword;

20230831182653 1

Item changes:
-Replaced some models with other ones, in particular the great bascinets and the barbutes which now use a model made by Noooxy, and some of the high tear armors for Dragonstar, from ArchieDuke's Sci-Fi/Fantasy OSP;
-Added a couple new generic items and some unique artifacts and armor sets;
-Many unique items now either have bonuses (like rasing a skill) or descriptions;
-Tweaked stats of various items.

Post comment Comments
Master_Rawl
Master_Rawl - - 335 comments

Thank you for your continued work. I'm enjoying the mod.

Reply Good karma Bad karma+5 votes
Ryndill_Blackfyre Author
Ryndill_Blackfyre - - 891 comments

Thank you for playing!

Reply Good karma+3 votes
TheKerberos
TheKerberos - - 118 comments

Wait there are vampires and some stuff related to daedra? I MUST play this!

Reply Good karma Bad karma+2 votes
Ryndill_Blackfyre Author
Ryndill_Blackfyre - - 891 comments

Yes.
There are small quests for Molag Bal, Malacath, Sheogorath, Mehrunes Dagon, Hircine and Meridia. Their shrines are scattered around the map and might require a bit of exploring to find. (Or just reveal the map with cheats to find them quickly)

Vampires have a small quest line (tough it might need to be revised since I'm not particulatly happy with it)

For info on the quests check the Quest guide article here on moddb. Feel free to ask if you need help finding the locations

Reply Good karma+2 votes
Guest
Guest - - 689,817 comments

Love the mod! Although, I had to increase the tournament bets to stay solvent. It's extremely difficult to make enough money to maintain a small army and equip companions, even with enterprises in every city.

Reply Good karma Bad karma0 votes
Ryndill_Blackfyre Author
Ryndill_Blackfyre - - 891 comments

I always forget to increase the bets, will try to remember next time.
For money issues, some of the early quests can pay very well.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: