System requirements are incredibly low even with the presently very limited raytracing. First of what will be many made with both Gigapixel upscale and its detail texture generator Gigapixel AI Sharpen, which basically does the same thing as my multi pass approach and in some cases its better. Color corrected toward realism down to the textures which have been baked in instead of relying on reshade passes per frame. Unfortunately reshade turns out to not be fully acceptable to my standards as raytracing is mostly functional but somewhat broken. We must wait for new tool scheduled to launch to raytrace this game. I will add clouds and alternating weather and lighting conditions but wont spend too much time on this one in the interest of more important titles.

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Part 1 of 2. See comments section for Part 2 which is my Master Patch.

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Jackige
Jackige - - 3 comments

nice!

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