Stra-D2Mod is a mod for LoD 1.13c aiming at increasing the playability in single player (especially for veteran players) preserving most of the mechanics of the original game. The main features of the mod are: enhanced rate and quality of dropped runes and items; shortcut progression in normal and nightmare difficulties; super-unique monsters hunting and specific regular monsters (belonging to rarely explored area) hunting for getting special rewards; Bosses-only area; increased experience with increasing mlvl-clvl difference; monsters type specialization in dropping specific items; downgrading runes and gems; rerolling all type of items; many new cube recipes; gold economy revisited. It is HIGHLY recommended to use Stra-D2Mod with the latest version of PlugY (v14.03) to consult the mod Cube Recipes in the extra stats pages of PlugY and to activate Diablo Clone and Uber Tristram quests.
This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
v 1.17 -Baal can now drop an Experience Potion which gives experience to character (experience gained 1,000,000). The Experience Potion can be used (right mouse click) ONLY with character level => 80. The chance to drop the experience potion is around 15% in Players1 and 73% in Players8, respectively. -Increased drop of unique items from wave unique monsters at Baal Throne in Hell difficulty; the chance to drop unique items is around 15% in Players1 and 73% in Players8, respectively. -Reduced drop of magic and rares rings and amulets. -Reduced gold drop. -Cubing system largely simplified (much less recipes than version 1.16).
v 1.17
-Baal can now drop an Experience Potion which gives experience to character (experience gained 1,000,000). The Experience Potion can be used (right mouse click) ONLY with character level => 80. The chance to drop the experience potion is around 15% in Players1 and 73% in Players8, respectively.
-Increased drop of unique items from wave unique monsters at Baal Throne in Hell difficulty; the chance to drop unique items is around 15% in Players1 and 73% in Players8, respectively.
-Reduced drop of magic and rares rings and amulets.
-Reduced gold drop.
-Cubing system largely simplified (much less recipes than version 1.16).
Available cube recipes:
Quest items recipes
Horadric Staff
Staff of Kings + Viper amulet -> Horadric Staff
Super Khalim Flail
Khalim Flail + Khalim Heart + Khalim Eye + Khalim Brain -> Super Khalim Flail
Cow Portal
1 Wirt's leg + 1 town portal book -> portal to cow lvl
Pandemonium portals
Key of Terror + Key of Hate + Key of Destruction -> Pandemonium portal
Diablo's Horn + Baal's Eye + Mephisto's Brain -> Uber Tristram Portal
Token of Absolution
Twisted Essence of Suffering (dropped by Andariel) + Charged Essence of Hatred (dropped by Mephisto) + Burning Essence of Terror (dropped by Diablo) + Festering Essence of Destruction (dropped by Baal) -> Token of Absolution
Blackened Stone
Carbon of the Seven Elixirs + Carbon of the Seven Jawbones + Carbon of the Seven Quills + Carbon of the Seven Tails + Carbon of the Seven Herbs + Carbon of the Seven Spleens -> Blackened Stone
Bone Elixir + Dark Elixir + Cow Elixir + Creeping Elixir + SnapChip Elixir + Smith Elixir + Ismail Elixir-> Carbon of the Seven Elixirs
Pitspawn Jawbone + Fangskin Jawbone + Battlemaid Jawbone + Izual Jawbone + Hephasto Jawbone + Bonesaw Jawbone + Pindleskin Jawbone -> Carbon of the Seven Jawbones
Duriel Quill + Talic Quill + Bishibosh Quill + Rakanishu Quill + Treehead Quill + Griswold Quill + Boneash Quill -> Carbon of the Seven Quills
Korlic Tail + Madawc Tail + Radament Tail + Bloodwitch Tail + Beetleburst Tail + Coldworm Tail + Fire Eye Tail -> Carbon of the Seven Tails
Geleb Herb + Dark Elder Herb + Web Mage Herb + Witch Doctor Herb + Stormtree Herb + Icehawk Herb + Corpsefire Herb -> Carbon of the Seven Herbs
Toorc Spleen + Siege Spleen + Dac Farren Spleen + Eldritch Spleen + Eyeback Spleen + Treash Spleen + Sharp Spleen - > Carbon of the Seven Spleens
Potion of Iniquity
Potion of Frozenstein + Potion of Blood Raven + White, Red and Blue Grin-> Potion of Iniquity
3 x additional Hellfire Torch
Standard of heroes + Potion of Iniquity + Zod rune + Unique Stone + Token---> 3 x random Hellfire Torch
3 x Blackened Stone
Blackened Stone + Zod rune + Unique Stone ---> 3 x Blackened Stone
Potions:
3 health potions + 3 mana potions + 1 standard gem -> full rejuvenate potion
3 health potions + 3 mana potions + 1 chipped gem -> rejuvenate potion
3 small rejuvs -> one large
Gems:
3 chipped gems of the same type -> flawed gem of the same type
3 flawed gems of the same type -> standard gem of the same type
3 standard gems of the same type -> flawless gem of the same type
3 flawless gems of the same type -> perfect gem of the same type
Runes:
3 rune El -> rune Eld
3 rune Eld -> rune Tir
3 rune Tir -> rune Nef
3 rune Nef -> rune Eth
3 rune Eth -> rune Ith
3 rune Ith -> rune Tal
3 rune Tal -> rune Ral
3 rune Ral -> rune Ort
3 rune Ort -> rune Thul
3 rune Thul + 1 chipped gem -> rune Amn
3 rune Amn + 1 chipped gem -> rune Sol
3 rune Sol + 1 chipped gem -> rune Shael
3 rune Shael + 1 chipped gem -> rune Dol
3 rune Dol + 1 chipped gem -> rune Hel
3 rune Hel + 1 chipped gem -> rune Io
3 rune Io + 1 flawed gem -> rune Lum
3 rune Lum + 1 flawed gem -> rune Ko
3 rune Ko + 1 flawed gem -> rune Fal
3 rune Fal + 1 flawed gem -> rune Lem
3 rune Lem + 1 flawed gem -> rune Pul
2 rune Pul + 1 flawed gem -> rune Um
2 rune Um + 1 standard gem -> rune Mal
2 rune Mal + 1 standard gem -> rune Ist
2 rune Ist + 1 standard gem -> rune Gul
2 rune Gul + 1 standard gem -> rune Vex
2 rune Vex + 1 standard gem -> rune Ohm
2 rune Ohm + 1 standard gem -> rune Lo
2 rune Lo + 1 flawless gem -> rune Sur
2 rune Sur + 1 flawless gem -> rune Ber
2 rune Ber + 1 flawless gem -> rune Jah
2 rune Jah + 1 flawless gem -> rune Cham
2 rune Cham + 1 flawless gem -> rune Zod
Crafted items:
Hitpower items
magic full helm + jewel + rune Ith + perfect gem -> hitpower helm
magic chain boots + jewel + rune Ral + perfect gem -> hitpower boots
magic chain gloves + jewel + rune Ort + perfect gem -> hitpower gloves
magic heavy belt + jewel + rune Tal + perfect gem -> hitpower belt
magic gothic shield + jewel + rune Eth + perfect gem -> hitpower shield
magic field plate + jewel + rune Nef + perfect gem -> hitpower body
magic amulet + jewel + rune Thul + perfect gem -> hitpower amulet
magic ring + jewel + rune Amn + perfect gem -> hitpower ring
magic blunt + jewel + rune Tir + perfect gem -> hitpower weapon
Blood items
magic helm + jewel + rune Ral + perfect gem -> blood helm
magic light plated boots + jewel + rune Eth + perfect gem -> blood boots
magic heavy gloves + jewel + rune Nef + perfect gem -> blood gloves
magic belt + jewel + rune Tal + perfect gem -> blood belt
magic spiked shield + jewel + rune Ith + perfect gem -> blood shield
magic plate mail + jewel + rune Thul + perfect gem -> blood body
magic amulet + jewel + rune Amn + perfect gem -> blood amulet
magic ring + jewel + rune Sol + perfect gem -> blood ring
magic axe + jewel + rune Ort + perfect gem -> blood weapon
Caster items
magic mask + jewel + rune Nef + perfect gem -> caster helm
magic boots + jewel + rune Thul + perfect gem -> caster boots
magic leather gloves + jewel + rune Ort + perfect gem -> caster gloves
magic light belt + jewel + rune Ith + perfect gem -> caster belt
magic small shield + jewel + rune Eth + perfect gem -> caster shield
magic light plate + jewel + rune Tal + perfect gem -> caster body
magic amulet + jewel + rune Ral + perfect gem -> caster amulet
magic ring + jewel + rune Amn + perfect gem -> caster ring
magic rod + jewel + rune Tir + perfect gem -> caster weapon
Safety items
magic crown + jewel + rune Ith + perfect gem -> safety helm
magic plate boots + jewel + rune Ort + perfect gem -> safety boots
magic gauntlets + jewel + rune Ral + perfect gem -> safety gloves
magic sash + jewel + rune Tal + perfect gem -> safety belt
magic kite shield + jewel + rune Nef + perfect gem -> safety shield
magic breastplate + jewel + rune Eth + perfect gem -> safety body
magic amulet + jewel + rune Thul + perfect gem -> safety amulet
magic ring + jewel + rune Amn + perfect gem -> safety ring
magic spear + jewel + rune Sol + perfect gem -> safety weapon
Upgrade items:
Ral + Sol + perfect gem + basic unique weapon -> exceptional unique weapon
Tal + Shael + perfect gem + basic unique armor -> exceptional unique armor
Lum + Pul + perfect gem + exceptional unique weapon -> elite unique weapon
Ko + Lem + perfect gem + exceptional unique armor -> elite unique armor
Ort + Amn + perfect gem + basic rare weapon -> exceptional rare weapon
Ral + Thul + perfect gem + basic rare armor -> exceptional rare armor
Fal + Um + perfect gem + exceptional rare weapon -> elite rare weapon
Ko + Pul + perfect gem + exceptional rare armor -> elite rare armor
Repair and recharge items:
Ort + weapon -> repair
Ral + armor -> repair
Ort + weapon + chipped gem -> repair + recharge
Ral + armor + flawed gem -> repair + recharge
Unsocket items:
Hel rune + town scroll portal+ any socketed item -> unsocket iyem (destroy gems)
Socket items:
Magic items
Tal + 1 flawless gem + jewel + Magic item -> 2 socketed Magic item
Rare, Set and Unique items
Tal + 1 flawless gem + jewel + (Rare, Set, Unique) item -> 1 socketed (Rare, Set, Unique) item
White (non ethereal, ethereal or superior) items
no sock normal item (non eth, eth or superior) + flawless gem + jew + Tal + El-> 2s item (bugged def if eth armo)
no sock normal item (non eth, eth or superior) + flawless gem + jew + Tal + Eld-> 3s item (bugged def if eth armo)
no sock normal item (non eth, eth or superior) + flawless gem + jew + Tal + Tir-> 4s item (bugged def if eth armo)
no sock normal weapon (non eth, eth or superior) + flawless gem + jew + Tal + Nef-> 5s weap
no sock normal weapon (non eth, eth or superior) + flawless gem + jew + Tal + Eth-> 6s weap
White non eth items -> White socket eth items (armor must be not superior)
non eth (normal/superior weapon and normal armor) item + pgem + jew + Pul + El-> 2s eth item (bugged def if eth armo)
non eth (normal/superior weapon and normal armor) item + pgem + jew + Pul + Eld-> 3s eth item (bugged def if eth armo)
non eth (normal/superior weapon and normal armor) item + pgem + jew + Pul + Tir-> 4s eth item (bugged def if eth armo)
non eth (normal/superior) weapon + pgem + jew + Pul + Nef-> 5s eth weap
non eth (normal/superior) weapon + pgem + jew + Pul + Eth-> 6s eth weap
Making superior items:
no sock normal non eth item + unique stone-> no sock superior non eth item
Charms recipes
They can be obtained ONLY by the following cube recipes (cannot be dropped by any monster)
Skillers
magic GC + Token + Blackened Stone + El -> 3 x nec curse skiller (output ilvl =99)
magic GC + Token + Blackened Stone + Eld - > 3 x pal def skiller (output ilvl =99)
magic GC + Token + Blackened Stone + Tir -> 3 x bar combact skiller (output ilvl =99)
magic GC + Token + Blackened Stone + Nef - > 3 x bar mastereries skiller (output ilvl =99)
magic GC + Token + Blackened Stone + Eth -> 3 x ama passive skiller (output ilvl =99)
magic GC + Token + Blackened Stone + Ith -> 3 x ass shadow skiller (output ilvl =99)
magic GC + Token + Blackened Stone + Tal -> 3 x pal off skiller (output ilvl =99)
magic GC + Token + Blackened Stone + Ral -> 3 x ama bow skiller (output ilvl =99)
magic GC + Token + Blackened Stone + Ort -> 3 x dru summ skiller (output ilvl =99)
magic GC + Token + Blackened Stone + Thul -> 3 x dru shape skiller (output ilvl =99)
magic GC + Token + Blackened Stone + Amn ->3 x ass martial skiller (output ilvl =99)
magic GC + Token + Blackened Stone + Sol -> 3 x nec p&b skiller (output ilvl =99)
magic GC + Token + Blackened Stone + Shael -> 3 x nec summ skiller (output ilvl =99)
magic GC + Token + Blackened Stone + Dol -> 3 x barb wc skiller (output ilvl =99)
magic GC + Token + Blackened Stone + Hel -> 3 x ass trap skiller (output ilvl =99)
magic GC + Token + Blackened Stone + Io -> 3 x dru ele skiller (output ilvl =99)
magic GC + Token + Blackened Stone + Lum ->3 x ama java skiller (output ilvl =99)
magic GC + Token + Blackened Stone + Ko -> 3 x sor fire skiller (output ilvl =99)
magic GC + Token + Blackened Stone + Fal -> 3 x sor cold skiller (output ilvl =99)
magic GC + Token + Blackened Stone + Lem -> 3 x sor light skiller (output ilvl =99)
magic GC + Token + Blackened Stone + Pul -> 3 x pal comb skiller (output ilvl =99)
Sharp grand charm (+49-76 To Attack Rating; +7-10 Maximum Damage)
magic GC + Token + Blackened Stone + 2 x Amn -> 3 x Sharp GC (output ilvl =99)
Small charm of Vita (+16-20 to life)
Vigor Vitalis+ small charm-> 3 small charms of Vita (output ilvl =99)
Token+ Blackened Stone + 2 x Fal rune -> 3 x Vigor Vitalis
Rerolling items:
Rerolling superior items (They must be non ethereal)
no sock superior non eth item + unique stone-> rerolled no sock superior non eth armor
Rerolling white class-specific items (must be unsocket normal or superior)
(druid helm, barb helm, pala shield, necro head, necro wand, pala sceptre, sorc staff, assa claws, sorc orb, ama bow, ama spear, ama javelin)
White class-specific item + Transmuter Entity-> rerolled item + Transmuter Entity
Rerolling magic items (with the exception of Charms)
magic item + Transmuter Entity-> rerolled magic item + Transmuter Entity
Rerolling rare items
rare item + Transmuter Entity-> rerolled rare item + Transmuter Entity
Rerolling crafted items
Any crafted item (except amulet and ring) + Transmuter Entity -> rerolled crafted item+ Transmuter Entity
hitpower amulet (or ring) + Transmuter Entity +chipped gem-> rerolled hitpower amulet (or ring) + Transmuter Entity+chippedgem
blood amulet (or ring) + Transmuter Entity + flawed gem->rerolled blood amulet (or ring) + Transmuter Entity + flawed gem
caster amulet (or ring) + Transmuter Entity + normal gem-> rerolled caster amulet (or ring) + Transmuter Entity+ normal gem
safety amulet (or ring) + Transmuter Entity + flawless gem-> rerolled safety amulet (or ring) + Transmuter Entity+ flawless gem
Rerolling Unique items (with the exception of Annihilus small charm and Hellfire Torch large charm)
Unique item + Unique Stone -> Rerolled Unique item (non eth items remain non eth whereas eth items remain eth)
Non eth unique item + Unique Stone + Pgem -> rerolled eth unique item
Eth unique item + Unique Stone + Pgem -> rerolled non eth unique item