Stellaris Zero is a mechanics overhaul mod focused around overhauling the internal management aspect of the game. With everything from political parties to pirate empires to redesigned rebellions, the goal is to improve upon the under-utilized systems in the game. Mainly, factions and governments.
Features in initial release:
So, I've been putting this off for a while thinking that perhaps I would change my mind, but I don't think that's happening, and I don't want to leave everyone in the dark, so here goes.
I won't be updating SZ any time in the near future, and here's why:
So yeah, call it developer lazyness if you like, but I just don't feel that the commitment would be worth it. Once Stellaris development settles down then it might make more sense to come back to this project. For now, so long and thanks for all the fish!
P.S. Yard1 was working on a spinoff mod a while ago. I don't know if anything came of it, but it might be worth following: Stellaris Zero Parliamentary Bonaza
How pirates and spiritualist heretics work (guh)
Some smaller miscellaneous additions, mainly for empires. Also, I'm nudging the release date by a few days.
This version changes the text in a few places to make some ambiguous things more clear (like how authority affects rebel attraction). It also tweaks a...
This version fixes some bugs of moderate severity. No more smugglers having planets ceded to them.
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Any progress on updating this for 1.5?
Because 1.5 integrated/obsoleted many of the mods features, I need to redesign a lot of stuff from scratch. I'm also waiting for 1.6 to come out before I start working on it. Even then, I still only have so much free time :P
But I'd say it's safe to expect an update about a month or two after 1.6 :)
Created a vassal as a pirate enclave and their personality was despicable neutrals, it's a placeholder apparently?
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Hey, finally found a bug. I don't know if it's a problem with the base game but when you hit "Return" or send a fleet/civilian ship back to a station to heal sometimes it'll path them to an enemy station
I think that's a vanilla bug. Nothing wrong with reporting it though ;)
This mod will be compatible with 1.4.1 Version of the game?
That's the only version it's compatible with.
Hi! I wanted to ask you several questions.
1) Is this a final version of the mod? I mean, for the 1.4 patch?
2) How to install it? Pretty please?
3) I would like to translate this mod to Russian, if you allow me. I can't promise the literal translation, but I will save the meaning.
1. More or less, I'm still doing bugfixes and the like, but I'm waiting for 1.5 before I do anything major.
2. If you're using windows/mac, put the contents of the zip folder into Documents\Paradox Interactive\Stellaris\Mod\
For linux it's ~\.local\share\Paradox Interactive\Stellaris\mod
3. That would be awesome!