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Empire at War:FoC:StarStorm is an ambitious 'Mega-Mod' for Forces of Corruption. This mod is a passion project of mine and it's chief goal is to bridge many of the greatest works of many talented modders and teams for Empire at War in one, large and fleshed out single mod. With approved permission from each modder, this mod will slowly add units, maps, UI, and even gameplay elements to this mod. I began it's pre-planning in 2015, and slowly established further designs as the years have gone by. The mod will take the player on a journey from the Mandalorian War all the way to the Legacy Era, on what I proudly boast as the largest GC map out of any mod released thus far. Make note, that the GCW Campaign will be the first phase released and likely most fleshed out for the foreseeable future. Any further information can be found in accompanying articles on this mod page, as well as my contact information and credits.

Post feature Report RSS Hero Ranks and Promotion

In a similar vain to Hero traits, the rank of each Hero will play an important role in gameplay, primarily during battles, but also with managing an Empire

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The rank of an individual matters! No more baseless exposition! What this means, is that say you have two heroes, a Captain, and a Grand Admiral. Both command and ISD-I. Given the fact the Grand Admiral is a higher rank than the captain, they will have more experience, and thus be given a stronger buff than the Captain unit. Same goes for Govenor, Moffs, and Grand Moffs, for example.


A planned feature is that units will be able to rank up via promotion. I am unsure if this will be manually (basically "building" an upgrade to the unit), or if it is possible via scripts, that after winning a certain amount of battles, a unit can be replaced by a promoted version of itself, equipped with the rank buff as stated above. Again, I honestly have no idea if this is possible, but I will look into it.

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