The reconstituted Galactic Empire's finances are in ruins, troops scattered, will you be able to bring order and stability to a tumultuous Empire?
Massive update to the TMA 'Epic Mod' utilizing the C3X: EXE Mod to squeeze even more out of CIV3 and this mod.
All capital ships and starfighters need orbital shipbuilding facilities, the largest of which can only be built on predetermined planets. Hero units (for most peoples) have been changed from a unique to a "flagship unit" (a buffed up version of something already available, no longer will you have some magic ISD which has the power of a SSD). Planets have been reworked as well as building, there are more restrictions, but more variety, the Galaxy will seem more dynamic and diverse than ever.
As always the mod is tested for the following settings:
Display Territory & Pop. Percentages
Conquest Victory
Victory Point Scoring
(all other settings deselected)
Yoda difficulty
Less aggressive
NO barbarians (see a tutorial on how)
Back up copies of everything before adding this mod to the game.
Star Wars TMA 'Epic' goes into the following location (your directory may be different):
C:\CIV\GAME\Civilization III Complete\Conquests\Scenarios
Note: Both file folder "Star Wars TMA" and Scenario "Star Wars TMA 1.10_BIG.biq" goes into that directory (do not put the scenario
into the Star Wars TMA folder).
NEED^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Optional_1 is just that, not needed for the mod to fuction, but MASSIVLY NEEDED if you want the star wars feel, or to play the mod as
intended (several features of the mod only work if C3X_R15 is being used). . . I take back what I said, you do neeed this!
You MUST add C3X_R15!!!!!!!!!!!!!!!!!!!!! or don't your choice :)
Screen caps of file location for everything can be found in the "optional" folder. or else see below:
So the Mod plays as intended:
C3X_R15: needed to facilitate ship production as well as many other features (can still play the mod without, but it will suck a$$ imo)
Extract C3X_R15.zip to the following directory (your directory may be different):
C:\CIV\GAME\Civilization III Complete\Conquests
Replace the original default.c3x_config.ini with the one provided in the Options folder.
Read the "ReadMe" within for details, or just click INSTALL.bat (will overright the Civ3Conquests.exe)
The mod is built around this, so like I said, the mod will be not as I designed it to be without this.
See:
Forums.civfanatics.com
by Flintlock for more details about C3X_R15 (or whatever version it now is. . . note the mod was made for R15 which I included, may
not work with newer versions.)
Maybe also NEED^^^^^^^^^^^
Optional_2 just to have a more Star Wars feel, add the below to have a title screen when you first load up CIV Conquests, to have title
music and end music add the other two files.
Title Screen (your directory may be different):
x_title.pcx
C:\CIV\GAME\Civilization III Complete\Conquests\Art
Title (Menu) Music (your directory may be different):
Menu1.MP3
C:\CIV\GAME\Civilization III Complete\Conquests\sounds\Menu
End (credit) Music (your directory may be different):
Credit Music mix.MP3
C:\CIV\GAME\Civilization III Complete\civ3PTW\Sounds
^yes it is in PTW for some unknown reason. . .
That is it, have fun!
SEE Forums.civfanatics.com for more details about this mod (I post there if you have questions/suggestions).