"Star Wars: Imperial Assault" is a Star Wars mod for the popular RTS, "Command & Conquer: Generals - Zero Hour". It's intent is to bring the excitement of Star Wars ground battles, atmospheric air battles, and Jedi/Sith to the CnC Generals Zero Hour engine. -------------------------------------------------- Features - Two factions from the Trilogy-- the Rebel Alliance and the Galactic Empire - Two additional factions from the Clone Wars-- the Grand Army of the Republic, and the Separatists - 3 Generals for each faction, with a total of 12 unique generals - Ground Battles, including Walkers - Aircraft including TIEs, X-wings, Y-wings, Clone Fighters and much more - Jedi, Sith, and SpecForces creation, customization, and implementation into sneaky ground combat - Official maps including one map of every well-known planet in the Star Wars Universe

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Yellow13
Yellow13 - - 68 comments

why can we not use these? Zero Hour had aircraft Carriers and Battleships that were turly massive! so can you TRY to make a mssion that will have a few of these in it?

i think i have an idea, 5 star destroyers and one Super star deatroyer.

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WolfeVC
WolfeVC - - 69 comments

lol but then there would be no way to win! oh wait do u mean WE have them?

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Hangman2TW
Hangman2TW - - 66 comments

yhea, heres an idea, you cant build but you have lots of money and loads of airports and stuff, you you have to use only fighters to destroy them, before they reach your base and destroy it

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