Alright guys a few things I want to note:
-Mission is still highly WIP, map is just a placeholder as I intend to remake the BF 2 map
-Jedi are also pretty WIP
-Shout out to michaelz29 for the idea
I won't do the whole campaign as I can't script some of the objectives involved in some of the missions but I'll do some popular ones so put down suggestions for what missions you want to see most.
Okay since it's WIP I guess you are still going to make the AI better. It's pretty abysmal in it's current state. The clones should have had higher causalities and not been able to just solo gun down half a dozen Jedi.
Also the initial clone army looks really small. Glad that they keep getting reinforcements though. On a lore accurate scale this was actually really well done.
Oh and fantastic soundtrack choice... Really empathized the movie feel and look which was pretty much just "the saddest moment in all of the Star Wars films".
Hopefully you can also play as the Jedi and try to save the order.
Yeah the AI in this game can just be the most annoying thing to get done right. In the current state the lightsaber works as a pistol that has a range of 1m (or so) so the AI will still try to take cover instead of just straight up rushing them. I tried to fix this by having them set to no retreat but that still didn't really work out the best.
But as I said all this is heavy WIP, and since this game isn't focused on melee combat its hard to get that done right.
As a little hint for a maybe workaround for the AI with lightsabers.
Try to give them different tags for example jedi_group"x"
and make a trigger that turns itself off which makes an actor action attack from an alive jedi_group member (number 1 or maybe even 2 you decide) and make it execute with delays or start disabled until you trigger it with a mission objective.
+ set the target as enemy of player (which the jedis are) and also only 1 number to attack or else they will attack the last spawned id because that will be then their target acquisition
This will make them rush to a nearby clone and "force them to attack them".
I'm sorry if this has already been said or is annoying / causes offence but I just have to say that the clone voice at the beginning is from star wars battlefront 2 campaign. :D
Hi, whether made by At least one mission about the conflict Federation and the New Empire in BF 2?I would love to see this mission in an open demo.Dayte desirable answer!
Alright guys a few things I want to note:
-Mission is still highly WIP, map is just a placeholder as I intend to remake the BF 2 map
-Jedi are also pretty WIP
-Shout out to michaelz29 for the idea
I won't do the whole campaign as I can't script some of the objectives involved in some of the missions but I'll do some popular ones so put down suggestions for what missions you want to see most.
I have a good one and it might be a challenge to it is the battle of mygeeto.
yeah mygeeto would be epic
Okay since it's WIP I guess you are still going to make the AI better. It's pretty abysmal in it's current state. The clones should have had higher causalities and not been able to just solo gun down half a dozen Jedi.
Also the initial clone army looks really small. Glad that they keep getting reinforcements though. On a lore accurate scale this was actually really well done.
Oh and fantastic soundtrack choice... Really empathized the movie feel and look which was pretty much just "the saddest moment in all of the Star Wars films".
Hopefully you can also play as the Jedi and try to save the order.
Yeah the AI in this game can just be the most annoying thing to get done right. In the current state the lightsaber works as a pistol that has a range of 1m (or so) so the AI will still try to take cover instead of just straight up rushing them. I tried to fix this by having them set to no retreat but that still didn't really work out the best.
But as I said all this is heavy WIP, and since this game isn't focused on melee combat its hard to get that done right.
the american civil war mod made it so if you ordered your soldiers to attack a unit, by default they would try and melee them
Awesome Job, thanks for the new vid!
Your welcome
I heard diplex say in the video theirs a kamino mission that I'm. Looking forward to really much
But wow I can't believe for once my idea has been used
the map needs a remake?
epic
i can't see it, it says: Operation Knightfall Currently Processing
Yep, I had to reupload it in 1080p since the 720p version got butchered in quality by Moddb, should be up in a bit.
thanks a lot and good work :)
... my dreams have been anwsered
this is ******* awesome!!!!!, this looks really well done, once this is finished i will cry with joy :D
sooooooooooo shmexy
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Brilliant, and a good remake of the movie :) bravo for bravo squad
1:06 that may be the most epic thing I have ever seen
true that...
As a little hint for a maybe workaround for the AI with lightsabers.
Try to give them different tags for example jedi_group"x"
and make a trigger that turns itself off which makes an actor action attack from an alive jedi_group member (number 1 or maybe even 2 you decide) and make it execute with delays or start disabled until you trigger it with a mission objective.
+ set the target as enemy of player (which the jedis are) and also only 1 number to attack or else they will attack the last spawned id because that will be then their target acquisition
This will make them rush to a nearby clone and "force them to attack them".
I'm sorry if this has already been said or is annoying / causes offence but I just have to say that the clone voice at the beginning is from star wars battlefront 2 campaign. :D
Great work, this is looking better and better i cant (well i can) wait for the next release :)
congratulations on your work, can not wait to play
Hi, whether made by At least one mission about the conflict Federation and the New Empire in BF 2?I would love to see this mission in an open demo.Dayte desirable answer!
Mustafar missions time to destroy the last of the of cis
making this map and mission now :::D
Very nice I love this I wanna help so badly