A repository of my conversions to Star Wars Battlefront II. This includes characters, vehicles and levels from various other Star Wars games, including Renegade and Elite Squadron on PSP, Jedi Outcast and Jedi Academy, Force Arena and more. Here you'll also find source files that modders can use in their own creations.

Report RSS Bakura: Factory released!

This is a conversion of the Jedi Academy CTF map Factory. Based on its texture set I always assumed this would be on Bakura, so I went with that. Below you'll find more info on the map itself. Oh, and from this point on all my maps will be released under the Star Wars: Battlefront II category instead of here in the mod. They get better visibility/downloads that way. So with that I'll try to announce each time I release a new map or an update.

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Bakura: Factory

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Modes: Conquest, 2-Flag CTF
Eras: Clone Wars, Galactic Civil War, Battle of the Force (force users only)

CW Heroes: T'Ann Komm, Count Dooku (Dark Ritual)
GCW Heroes: Kyle Katarn, Desann


KNOWN ISSUES:
*SWBF2 lighting sucks. The 'good' lighting is actually burned into the world models. Unfortunately the characters don't get that quality lighting, though I tried
*Not an issue, but only human players can find/explore the upper area. There's no way for the AI to navigate that. Have fun exploring, but there are no easter eggs


Lucasarts/Lucasfilm/Disney Producing, publishing and support of series
Lucasarts Jedi Knight content
Raven Software Jedi Academy content
Netmarble Games Force Arena content
Krome Studios Force Unleashed Wii content
EA/Capital Games Galaxy of Heroes content
Jeff, Hapslash Dooku body
Scerendo, Hapslash Female Jedi model/skins
Shred18 Boc body
Spanki, Hapslash Jedi body
Deviss Conversion of Hapslash's jedi model
Inry saber model
DarthPhae Sariss model
Madjai, Inbredyokel Jerec model
Scerendo, Kel/Noc, Antizac Sev'rance head model
Tompa9, Hapslash, Psyk0Sith, Yeyo JK Coleman Trebor model
Various users Testing


To anyone I forgot, THANK YOU! If I forgot you, let me know what I missed and I'll add you to the credits.


TOOLS USED:
Blender
XnView
Noesis
XSI
Gogie

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