Since there are no doubt people seeing this mod for the first time as well as people who've followed this mod's progress in the past, this'll hopefully be a catch-all for anything you might be wondering.
State of the Mod
First of all - despite its only-recent introduction to ModDB, the Conversion Pack is a project that's been in development for over two years, by various different people. It was led by Teancum for the vast majority of its development; recently I've taken over as project lead after having finished the KotOR era's development. It started out as a map-pack addon to Battlefront II and developed into a veritable chimera of different mod ideas. It's been released publically twice (at beta versions 1.0 and 1.75) and semi-publically a few more times.
Right now the mod is at its 1.91 build (a closed beta build) with the intent for the next and final public release to be the 2.0 build. The release date for this 2.0 Final build is estimated to be in late September (as seen to the side). Currently all that remains are minor bugfixes; if you wish to follow along more closely with the remaining bugs, a buglist is posted here:
Gametoast.com
While the bugs-fixed list is posted here:
Gametoast.com
Meet the Team
Before I mention any of the individuals who play a large part in the development of this project, it should be noted that a huge percentage of what has gone into this mod has come from smaller contributions made by many members of the Gametoast modding community as well as the TAW clan.
- Project Lead: Maveritchell, Teancum
- Coding Lead: [RDH]Zerted
- Level Design Lead: Teancum
- Modeling Lead: Vyse, minilogoguy18, AceMastermind
- Sounds Lead: Maveritchell
- KotOR era Lead: Maveritchell
- Beta Testing Lead: Fusion, AQT