The Conversion Pack is a comprehensive add-on to the original Battlefront II. It adds 25 new maps - including all of the maps from Battlefront 1 not originally featured in Battlefront 2, 5 new gamemodes, a new era, and a substantial amount of expanded unit content to the original game.

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Update on bugfix patching for Conversion Pack 2.0. List of changes and preview video.

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In the intervening months since the Conversion Pack has been released, we've been able to sit back, play the Pack - a lot - in its 2.0 state, and see where we really succeeded and where we could have used some work. Fortunately, with the help of the Gametoast community, we've been able to spot the few bugs that need fixing.

With the new year, there's a little more time to spend getting this Pack fixed up and bug-free, and we plan to make it so. Here's our current work list:

Playable Units:

  • Kit Fisto's head is the only part of him that has a shadow
  • Bossk's first person mode
  • Bossk's Concussion Rifle sound


  • Cloud Car collision is missing - you have to hit the unit flying it to destroy it
  • Cloud Car doesn't explode - it just falls and falls (like the SWBF1 way of crashing)


  • Kamino-Tipoca City -- Clone Wars has no weapon sounds
  • Endar Spire: GCW -- Game crashes when you unlock Lowbacca as the hero
  • Ord Ibanna: King -- random crash in the middle of the battle
  • Utapau: Hunt-- Cliff Wampas get three points for every kill and the other side only gets one (should be the other way around)
  • Naboo: Hero Assault -- unplayable because the AI's don't spawn and there is unlimited reinforcements instead of score counters (also exits like a Galactic Conquest match)
  • Endar Spire: CTF -- unplayable because the AI's don't spawn and it's set up like Conquest
  • Geonosis: Spire KoTOR era -- No hero for Sith. Also the Old Republic spawns with all but 2 of the CP's controlled
  • Felucia: KotOR hunt (HUDtags)?
  • Rhen Var: Harbor (KotOR heroes?)
  • Space Endor (tur.lvl)
  • GLOBAL -- memory pools need filling
  • GLOBAL -- stability crashes after extended play
We may also make some small touchups in terms of level script setup, if for no other reason than aesthetics. The above are the only things really "set in stone" that we're planning to do - be sure to look for more touchups we may make as progress is updated!

We'll leave you with a preview of the touched-up Kit Fisto. His shadow errors aren't there, he's been given a new saber hilt, his "bubble" attack has been visually altered, and he's got a more accessible hidden melee combo:


That vid looks awesome, can't wait.

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