Continuing the epic battles of the original Sacrifice of Angels mod for Homeworld. Sacrifice of Angels 2 uses the Sins of a Solar Empire engine to add on an "empire building" mechanic for a truly epic Star Trek Experience.

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Report RSS The BORG did this! (view original)
The BORG did this!
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obliterator789
obliterator789 - - 1,052 comments

oh noes!

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TheStressPuppy Author
TheStressPuppy - - 327 comments

With the upcoming 1.15 patch the hardcode mesh and texture limits were doubled... so now we can do ship specific debris.

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Flyerborn
Flyerborn - - 11 comments

Have they announced when the patch will be released?

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majorkururu
majorkururu - - 71 comments

i **** myself

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EinsamerSchuetze
EinsamerSchuetze - - 100 comments

omg Wolf 359......

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davidt0504
davidt0504 - - 720 comments

I don't recall seeing debri like this in the mod?

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Flyerborn
Flyerborn - - 11 comments

When will we see this implimented in the game?

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TheStressPuppy Author
TheStressPuppy - - 327 comments

I wish we could have pulled this off. So many hours were spent for the break models, but the sins 2 gig limit killed this. Just as it killed Volumetric Explosions.

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