Continuing the epic battles of the original Sacrifice of Angels mod for Homeworld. Sacrifice of Angels 2 uses the Sins of a Solar Empire engine to add on an "empire building" mechanic for a truly epic Star Trek Experience.
I wish we could have pulled this off. So many hours were spent for the break models, but the sins 2 gig limit killed this. Just as it killed Volumetric Explosions.
oh noes!
With the upcoming 1.15 patch the hardcode mesh and texture limits were doubled... so now we can do ship specific debris.
Have they announced when the patch will be released?
i **** myself
omg Wolf 359......
I don't recall seeing debri like this in the mod?
When will we see this implimented in the game?
I wish we could have pulled this off. So many hours were spent for the break models, but the sins 2 gig limit killed this. Just as it killed Volumetric Explosions.