Introducing the latest mod to come to Legacy- The Aftermath. Star Trek Legacy: The Aftermath is the first mod of its kind, a hybrid mod unique in approach and creation. One part mod the other part tutorial, this mod not only offers a unique playing experience but also encourages the average user to take their game skills to the next level-teaching them how to go about creating their own game. Our current release is Aftermath 2.0 Jan 09 build with Add-on packs E and F. Our next release is Aftermath: Battalia Requiem

Report RSS Aftermath January progress report

January progress news on Aftermath. Changes have been made to AI that has seen reduction in lag, more Historical Missions and more interface progress.

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Aftermath’s first news piece for 2008.

 

After the holiday break, work is still continuing in various areas of the mod. The Historical Missions roster is building up and the missions that we have currently are always being fine tuned to make sure they each have a difficulty balance and as most user interaction they can have with the mission while keeping it true to the scenario’s seen on screen. Some of our new additions are the ‘Paradise Lost’ mission by Gamemaster and the ‘Reunification’ mission by Skeeter.

Some of our Historical Missions will also spawn offsets into other game modes such as the Paradise Lost mission which will also have a Survival mode counterpart. As well as some of the Historical Missions spawning offsets, some maps from the other modes will have counterparts too.

Onto other areas that are in development is the brand new interface which is slowly coming together. The new interface is the first non-Federation based interface for Legacy, the new interface has overtones of Romulan characteristics. Apart from the visual difference, the interface also is of a more ergonomic design that maximizes screen space which has proved invaluable in the new Tutorials section of the mod. The new interface is still far from complete.

As always, we have made further improvements to the AI which has resulted in more graceful combat, AI response time improved and improved threat analysis programming. A surprising offset to the new AI changes has seen a reduction in lag from the more demanding areas of Aftermath. This means the Heavy Armada mode is now more accessible to more players without depriving them of the full experience that is to be had from the mode. The upgrade system has also been refined to be of more tactical advantage then being a god like advantage.

We have also updated our Live Video page with more footage from the mod. We have new footage of two Historical Missions (Wrath of Khan and Reunification by Gamemaster and Skeeter respectively) and footage of the Saphira Naru map, the 2007 Map Contest winning map. Over at Mod DB we also have alternate video footage of the maps Saphira Naru, Visceron and Death Adder Pass.

Livevideo.com
 

We still have plans for a late January release but we may push it back to a mid February release depending on the amount of content we can get done.

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