This mod aims to add more variety to System Shock 2, as well as reinforcing the importance of exploration and situational awareness. It does so by randomising the locations of all the enemies, goodies and loot, as well as most quest items (such as the dead powercell in medsci1). It is designed to feel "natural", as if the items were placed by hand with care in each playthrough, and a lot of work has gone into making the mod feel seamless. Great care has been taken to ensure there are no possible failure states. All progression-related items should be available when required.