Today Order of Dawn turns 20 years old, so I decided to release the BoW version of Reworked.
This is basically just a demo of an alpha version, proper release will have way more. Should work on 1.54 and publictest, I recommend 1.54 if possible though.
BoW Demo, works on 1.54 and publictest versions but publictest will have missing icons and description text for the alternative BoW units. I do not recommend playing OoD on this version.
I'm also testing a lot of new things with this so expect stuff to be frustrating sometimes. Some events will also be random, to provide more replayability.
Future plans:
- More random events and events depending on player actions.
- Better rebalance to make everything fun to use.
- At least 2 extra campaign maps.
- FGM Co-op campaign.
- More general stuff.
Big thanks to:
Kargo - Ideas, testing stuff without losing sanity, and probably being the voice of future NPCs again.
Rupuzioks - Help with fixing the gamedata to work on 1.61
THQN - Releasing fbx converter and SFCFF tools.
Extra Shout outs to:
Spellforce discord, Spellforcawka, Hirin's Grasp, Gothchild.
Great mod, was waiting for this and Im happy
Cant wait for full realise (and till the rest of the BoW is ready becouse it seems like right now its only meant to be played till Shal`dun, got trouble in FireFangs)
As for feedback form me
-mby reduce agility of some enemies in early game 45 is quite high(but its still playable if its meat to be hard then its ok I think)
-more named enemies for XP I ended Shal`dun with lvl 20(without farming and some deaths)
-upgreaded pristesses (elven healers) get spell freaze and for some reason they started using it on my heroes then atack them (found it in NeverShade)
Other than that amaizing work
and a question in the north of the Dagger there is a portal(non functional same thing in echo swamps) behind some typcal human walls, will it take us to Udat?
(using Spellforce world map by Wormic)
Thanks for checking it out, this type of feedback is more or less exactly what I need.
- It's supposed to be hard but still approachable, high agility enemies should counter heavy warrior but should be easily dispatched by mages and light warriors.
- Will take a closer look at the XP, if you could tell me at what lvl you finished each map that would be helpful.
- Honestly no idea why would this happen but I'll try to fix this.
As for portals, all currently empty portals that you can find will lead to new maps in full release.
Thanks for replay
As for lvls more or less I remember (I hope)
StormClew lvl 7, Echo lvl 9, Frostfall lvl 11?
Tirg till portal to Winterdeep + some sidequesting 13,
Dagger lvl 14, Winterdeep lvl 16? ,Fastholme 17-18?(not sure), NeverShade spammed towers in human vilage as I always do soo I gues there was some farming lvl 19,
And Shal`dun 20
best mod for best game great job