Source Racer was started development on in early January 2005 by its past leader Stefan. It had a few great releases which fired up a fairly big community. After febuary updates slowed down and came to a full stop. Support for the mod was stopped and no one heard anything from Stefan. After a few months the community became bored of the standard release which they had been playing for around 4 months. I decided to contact Stefan to see what was going on with the mod. He explained how he didn't have time to continue development on the mod. I had a few weeks to think about it but i finally decided that i wanted to extend Source Racer's life. I contacted Stefan asking if i could continue on with the mod. After a long discussion he decided to let me continue where he left off with Source Karts. He gave me the source code and i began coding into the mod. For those who don't know what Source Racer is. It is an arcade style, comeptetive and fun racing mod for Half-Life 2. Which...

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These past days there has been alot of work done on Source Racer. Stuffie has been doing some model editing and animating and i have been coding. I recently contacted the author of Turtle Beach (A popular map in previous versions) and it turns out that he had lost the source for the map. We are hoping

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These past days there has been alot of work done on Source Racer. Stuffie has been doing some model editing and animating and i have been coding.

I recently contacted the author of Turtle Beach (A popular map in previous versions) and it turns out that he had lost the source for the map. We are hoping he can remake this classic map as it was very fun to play.

Some things you can expect in in version 3.0 are:

- Actual players inside the airboats
- Optional third person/first person camera views
- Updated HUD
- New maps
- Exciting optional background music
- Optimized netcode
and much more..

You can expect an update fairly soon with some media. Please register on our forums and help bring back the Source Racer community!

~DeadlyDan

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