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SoftAir: Source Feel the realism of a real airsoft match. Your ASGs have never been so jealous of a videogame!

Post news Report RSS SoftAir: Source on Source Engine 2007

bloody skull presents the new version of SoftAir: Source, featuring the new Source Engine 2007.

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Ladies and Gentlemen,
Once again I'm proud to present the new version of SoftAir: Source. This is the third time I restard coding the mod from a fresh and untouched copy of the source code, every time learning from my mistakes and upgrading the mod to a newer, and better status.

This time is much more important, because I'm recoding the whole project using the new source code of the recently released Source Engine 2007. So, expect huge improvements in the game behaviour and possibility.

Recoding everything will grant the game more stability and content in less time. Old bugs will be removed as I'm coding new systems to handle all the mechanics of game. I will no more keep coding delaying the time I will fix the bugs: I'll just fix them as soon as they might appear. I'm also adding a lot of new content for an extra immersion in the game. It has to feel real, and it has to feel funny. The previous version was lacky in content but it was pretty funny due to its innovative gameplay focusing on tactics intead of "ping advantages" and so on. This version will feel exactly like a real Airsoft match.

For instance, talking about immersion, now you can see your own body if you look down, and running and sprinting will drain your stamina more realistically, and the view sways according to the speed. Staying still will refill your stamina quicker. Players hit by bullets will have to run back to their respawn (intead of being magically teleported) to be able to play again.

And, last but not least, it will be featured the Credit System, used to buy upgrades to your weapons (and even new weapon specific for classes), working like Steam Achievements. For instance, capture one area to achieve the laser pointer for the handgun, or kill five enemies in a row to achieve the silencer.

As usual, a lot of collaboration is needed.
You can find the developers blog here:
Softairsource.altervista.org

See you on the battlefield.

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freredarme
freredarme - - 4,357 comments

Oww.. new version of the code is better?

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matt_12
matt_12 - - 58 comments

This is still going to be pure airsoft right? I'm just going to imply that the silencer does nothing to an airsoft gun.

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bloody_skull Author
bloody_skull - - 52 comments

the silencer does just what an airsoft silencer does: it cuts off the higher frequencies, but not the medium/low ones, so the shot sound is slighty different, plus it extend the barrel, making the precision *slightly* better.

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