Some of the differences to vanilla Diablo 2, max lvl is 500 instead of 99, max skilllevel is 60, complete new frontend with new look and feel, new and fresh user interface, resolution switchable between 1024*768 and 800*600... big inventory, big stash, many new Uniques, many new Sets, new magic and rare stats, new runes, new gems and gemclasses, 3 new dungeons, new monsters, 90% of skills have been modified and more..
This is the first release of the Snej-Mod as a D2SE Modmanager plugin. The complete Modlauncher is now a project on its own to support other Mods too. The fixed Snej6005.dll is already included and some more optimizations of the Displayroutines had been made. The next release 6.0.07 will first time use the full power of the new system. De-Installation: To Deinstall Snej simply delete the Snej60 folder out of the MODS Folder inside your D2. Thats really all thanks to the D2SE Modmanager. If you want to keep your Chars then you must first copy them out of the ./Snej60/save folder.
....Headache, awfull headache....
Slowly I try to open my eyes, to take a look where I am.
I don't know this here, not this place, not these people.
Above me there is a woman, who tells me, her name is Akara, I don't know her at all.
She is waiting, till I am really awake. As I sit down, she tells me, what's happened with me.
She says, they found me lying before town, some fallen knocked me down and stole my items.
He flew, Akara thinks he was on his way to the den of evil.
I will go along the way, to teach this thief a lesson.
Akara pleases me, to be carefull and to come to talk to her oncemore, she has some quest for me to do.
How could I say no...
If you want you can even read the summary of the story of my mod here:
Sometime in late March was Dominik (aka D-Master88) again with me and we had somehow to do nothing. Therefore, I suggested times to develop a proper mod, more than the small and never released mods that I had developed often purely for testing purposes. We had already once had some time with the idea to make a mod that makes the D2 bigger - best with a Max Char Lvl of 1000 and Skills with Lvls up to 100 or something in that direction, brand new (super strong) Uniques and a few gameplay changes to things that had always annoyed us (why only fit 12 keys on a stack? Does the inventory is so small? etc.). . Said and done, so we Celt all afternoon on the mod and also in the coming week I moddete diligently until I had a reasonably playable version (Maxlvl 1000/Skills to 70)
Then I thought to myself: "Hmm, can I nevertheless actually times available for downloading and by people on D2.de (as it was called then yet ^ ^) get tested, not harmful kanns! " So I did on 1.4. tion to fix thread and I got in the next few days more, and especially more positive feedback than I expected for my still very modest modification. To further inspired I moddete of course continue to be very motivated and quickly brought the balancing update with a few new features out until I noticed that the balancing was to regulate virtually impossible with a Max Lvl of 1000!
result was 2.0, a version with lowered Max Lvl 500, Skills to max. 60, so you also could not max this quite as much and some new additional features included.The other 2.xer versions installed if I remember correctly mostly rather minor updates, at least I can not remember a big jump, the first major jump was planned only for version 3.0!
After some time then so was version 3.0. I had the 2 replaced by 3, because a entscheidener step in the development of my mod was done: I had freed myself from the concept of a pure D2 large scale and built a number of other features. For example, the cities were changed slightly in Act 3-5, 6 monsters with new graphics and some other things that I already do not remember in detail (I throw all the versions already messed up this idea of extending to various new sectors characterizes the entire 3 Series, such as came with version 3.1 for the first time DLL changes, with 3.2 modified base resistance, over 1500 Cuberezepte, the first readme and finally with 3.3 a complete Skillrebalancing (already started with 3.0), more uniques and new . runewords The next version was 4.0, it was not called 3.4 because I had again set myself a new goal: The gradual shake up just about all elements of the game, such as extensive Mercänderungen, a number of new monsters that Uber Uniques and of course the Uber Dungeon of my mod in my opinion finally gave something unique. Approximately three weeks later appeared 4.1 and not 24 hours later, 4.11, further umkrempelte the game as planned: Yohann's PlugY genius was involved, further changed the skills and some changes to the items made - apart from adding PlugY 4:11 was thus almost entirely a balancing version. According to 4:11, I told myself that I would take for the next version really much time to miss her on the one hand, many additional features and you on the other side wanted to make it even more (long-term) motivating. After 10 weeks without new release appeared Version 4.2 finally. Among the most notable changes in version 4.2 probably included the fully rolled-up balancing, the facelift, the many changes in maps and extremely extensive Itemänderungen. Moreover opened shortly before the release 4.2er the opportunity to get a Realm for the mod! During the period after the release 4.2er Thanks appeared with 4.21 and 4.22a once quite extensive balancing patches with relatively few new features. both realms and hosting on indiablo.de there was with version 4.22a number of new users. Now I hereby release the versions 4.3 and 5.0, thanks to the hosting on Jenworld, another news on indiablo (I'll take any case at times) and some interesting new features imo ( va the Unknown Skull, the 11 level dungeon and the new guest monsters) hopefully another time will be a bit more popular. And am announcing that I mod abgebe to SamusAran which will continue along with Destrution and Nemesis the mod. sNej Now is the mod in useren hands, entrusted by sNej so we carry on for him. Now we want to, as he continued to perform well, the mod history. We hereby release it the version 5.1, the read wait at least 9 months in coming. (sNej habits its PC changed and he turned away from Diablo 2, which is also the reason for the transfer.) was in the only times done because of the long time something this can not version with not to many features as we expected. But we hope , since they finally appears, you will have a lot of fun with it. The new features include the 100 new uniques or about 30 Runewords and 2 exchanged cards, 10 new sets and nearly 2200 cube recipes. And of course it is hoped again to enrichment the community so that the mod is something known. Nemesis, Destrution and SamusAran again is now a new chapter in the history of Snej Mod After some back and forth I decided to take on the Mod. On 06/05/07 it was then officially Samus Aran gave me this great responsibility, because as this I see the continuation. Meanwhile 5.3 Stable released and planning are already driving towards 6.0. Either Nemesis, Destrution and Samus Aran I will certainly like to continue the history. I hope the future will bring us many hours of fun with this mod and even with a good community. Seltsamue