Traits
FACTION GROUP: Harndonian Tribes
FACTION:Haqueri (A Harndonian tribe of the time)
Campaign
Buildings:
- 2 tiers for resource buildings, rather than 4. These are more powerful than the initial 2 in the base building roster, though less powerful than the third and fourth.
- Bias towards trade revenue, with multiple unique trade buildings, and a trade port option.
- Lacking in industry.
- High quality research/educational buildings, with multiple temples fulfilling similar roles.
- Has a Raiding chain that allows for increased raiding revenue in adjacent provinces.
- Has no formal military buffs chain or military recruitment chain.
Research:
- Military: Focus on buffs and guerrilla warfare.
- Civil: Focus on trade, cultural exports, and diplomacy.
Units
Summary:
- Land: Focuses on fast, light hybrid and shock troops which specialise hit-and-run tactics. Lacking in heavy armour, siege engines and elite troops. Has no really expensive units, though the start price is higher than other factions. Small number of units that have access to formations and/or special abilities.
- Sea: Has Raider-style ships, with similar focus on hybrid troops as land.
Land Units
General(s)
Chieftain's Warband
Kibandavi
Infantry
Harndonian Warband
Harndonian Spear Warband
Harndonian Tribesmen (Garrison Only)
Fanatics
Namuil
Tribal Hunters
Quera's Retinue
Foot Raiders
Night Raiders
CavalryHerdsmen
Raiders
Derevashi's Retinue
Bethtali
Siege
Bolt Thrower
Naval Units
(NB: Poldi is equivalent to the modded Raiders)
General Ship(s)
War Poldi, Father Sea's Chosen
Melee Ships
War Poldi, Father Sea's Chosen
Assault Poldi, Reavers
Raiding Poldi, Harndonian Spear Warband
Missile Ships
War Poldi, Father's Reavers
Assault Poldi, Tribal Hunters
Raiding Poldi, Harndonian Warband