The intent of this project is what I call a "functional-enabling" mod, but one that isn't just for a single gameplay project, but for all. That is because this project seeks solely to extend terraining capacity to it's furthest possible, in particular allowing extended ramps and stacking cliffs in tilesets which otherwise weren't possible solely in SCMDraft (In aestethic and gameplay points of view, that is). This is done so to allow a more advanced form of terraining ability to mappers already versed in terraining aspects of StarCraft and SCMDraft 2 (Particularly Tileset Indexed) whom wish for more variations and higher levels of terrain that allow a more true expression of a tridimensional terrain within a 2D isometric perspective, which is what StarCraft is about.

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