This Mod contains 22 mostly new maps and missions with a huge number of different units and a high attention on map details, textures and design. I spend over 1.500 hours in the editor to create all these. So please feel free to leave any kind of feedback or comments but please take your time too and don't just say like "It's boring" "It's good" "It's F***" I need real feedback with details and proposals with things you like and don't like.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS D1 @ Kursk (GSM WIP) (view original)
D1 @ Kursk (GSM WIP)
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Reborn:X
Reborn:X - - 3,456 comments

Since this is the Kursk salient will there be Grossdeutschland units present?

Reply Good karma Bad karma+2 votes
SirHinkel Author
SirHinkel - - 957 comments

I don't use particular Divisionnames. Would have been a little to much research but since the Division Großdeutschland had nearly every military unit under their command you could easily say that whole reinforcement lineup stands for that Division.

Reply Good karma+1 vote
DUBONTIME👽
DUBONTIME👽 - - 2,753 comments

The standard mow:ch human skin is Großdeutschland. For all the German units.

Reply Good karma Bad karma+1 vote
SirHinkel Author
SirHinkel - - 957 comments

Yes, but I don't use them the newer ch-models make the game alot more crash susceptible.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: