I noticed that many stealth game set in nature, did not offer the possibility of "taking" of height. When I say, take the height, I mean it in a tree.
This allows to exploit at best the gameplay infiltration and understand the actions of a totally new way.
So I decide to add this feature to Silent Death: Prologue, although the picture show just one example. the final version is still in development.
!!!!Edit Picture!!!! : Follow Link
You can see from the picture, three elements:
- The ladder
- Plate
- The wooden board, which helps keep the platform
The three elements are indestructible, simply because if the elements 2 and 3 are broken, the ladder remains in the air ... which is not very nice ...
The advantage of this features comes from the fact that it doesn't require any modifications to the source code.
true
lets hope this will work and be a useful feature
It's a very nice idea. Have you thought about simply having that player being able to climb into the tree as it is?
This will be very complicated, it should create an invisible platform on which is based Nomad, create movements and animations. For now I focus on vegetation and architecture of this map.