Strategically Integrated Coalition Of Nations (SICON) Command mod aims to mix the Movie universe with the Roughnecks: A Starship Troopers Chronicles universe.

Description

Strategically Integrated Coalition Of Nations (SICON) Command mod Version 2.7.7d small patch to edit existing units ### This mod will require the Lava DLC. ###

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SICON v2.7.7d
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georgewolfbite
georgewolfbite - - 43 comments

Hey i spent all night making an autohotkey to set keybinds to bind console commands to my keyboard if you'd be interested in seeing how i did it i can provide you some samples and maybe you can make your own. Im just offering because youve been a big help so far and very generous in continuing to update your mod!

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MosquitoPR Author
MosquitoPR - - 82 comments

Thanks for the offer, but I hardly use console commands now that we have the editor.

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georgewolfbite
georgewolfbite - - 43 comments

One more thing man. I know you told someone you MIGHT work on the DLC maps and it took me about 3 hours to find it. But you have to disable the DLC option in the header.json file to open the DLC maps in the editor. But if you remove the whole line it corrupts it.
So this is what i did. I took this:
],
"DLCs": [
1,
2
]
At the very bottom of the header and replaced it with this
],
"DLCs": [
1,
1
]
In doing so it doesnt deactivate the DLC's at all but it will let you open the DLC campaign maps in the editor without having to wait for them to finally update the editor to allow it. I tested it and it works perfectly. Sorry to bother you but when i get invested in a community i do every i can to help. "I'm doing my part!"
I already edited the maps to my liking but i just thought i would leave this here to save you some time from having to find that out, after you play through the vanilla first.

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MosquitoPR Author
MosquitoPR - - 82 comments

Always good to share little tricks you find, you should join LionStein's Discord.

We use that little trick to switch to DLC when we are halfway through making a mission and realise we want to add one of the Merc units (usually shredders haha). I didn't think you had to do that anymore if you were in the Open Beta though.

You should publish them to the workshop if you have made significate changes to them, just remove the Video files from them to make the download smaller. Someone has already asked for All Units Unlocked versions of them for SICON, but I haven't had the time to do it.

edit: I usually just remove the ,2

],
"DLCs": [
1
]

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georgewolfbite
georgewolfbite - - 43 comments

Ill have to do that! And thanks! I just recently got back into the game and im glad i did. You guys are inspiring me a lot right now especially with the replay time you have given me!

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MosquitoPR Author
MosquitoPR - - 82 comments

Hotfix:
- Removed Welding animation from Nuke Techs to avoid crashes
- Removed collision mesh from Foundation buildings to allow units to pass through while being constructed.

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georgewolfbite
georgewolfbite - - 43 comments

Oh god it was the animation? Good to know because those Nuke Techs are cool! But then why when i try to turn another unit like "power_flamer" into engineers who can build the nuke silo and a few other things they crash without the animation?

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MosquitoPR Author
MosquitoPR - - 82 comments

I'm unsure without looking at what you've changed, however the animation is somewhat linked to the weapon model or you could be missing one of the unit traits, "constructor" "welder"

You can send me the changes on the Official discord.

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