Deus Ex is one of the best PC games in history, but even it isn't without its faults and shortcomings. Shifter addresses these and then some. Unused game content, buggy scripted events, several completely useless items, and certain design choices that can only be described as "annoying", all fixed (or at least "improved") by this little mod. I started Shifter in 2002 to fix just one of the latter -- the fact that weapons equipped with a laser sight won't turn it on automatically -- and the project has expanded exponentially since then. A few new weapons, some additional uses for existing items, new augmentations, and several fixes for existing Deus Ex bugs all exist in Shifter, along with a new multiplayer component. The mod is so popular it's been featured in Game Informer's July 2007 edition of Mod World; how many Deus Ex mods can say that? (only 3, to be specific) Shifter: "Removing the suck from Deus Ex" since 2002.

Post news Report RSS Shifter v1.8 BETA #10 ready for bugtesters as we enter the final stretch

Just two days until Shifter v1.8 releases, and as I've discovered there's no such thing as too much bugtesting.

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Two days.  Just two days until Shifter v1.8 is officially out.  Seems like forever, doesn't it?

Even with the release date so close, there's still bugtesting to be done.  Shifter v1.8 BETA #10 contains numerous fixes for bugs that have been brought to my attention, but the only way I can be sure I've gotten them all (or most of them at least) is if I have testers to find any of the bugs they can.

If you can't wait for two days, or if you just want to pitch in and help with bugtesting, click the Savefile link at the bottom of the page and download BETA #10.  It'll make you feel all warm and fuzzy, I promise.

Oh yeah, here's a few things added to this version:

  • Seagulls and Flies drop any items they are carrying in Unrealistic before their deaths.
  • Cats ACTUALLY attack Rats now.
  • Fixed the non-moving Buddha statue/secret door in Maggie Chow's apartment. (a Game of the Year glitch)
  • Fixed the infinite loop/crash issues involving Greasels weilding GEP Guns.
  • Players using the Gunther Hermann model in Unrealistic will now get the HDTP Facelift to their player model.
  • Readjusted some bonuses in the Kills/KOs skillpoint system so that you get points for successfully stunning MiBs and WiBs, but no longer get extra points for stunning NSF. (The skill system shouldn't promote any one morality)
  • Instant-hit weapons (the ones that I made shoot explosive rounds) in Unrealistic do double the damage compared to previous versions of Unrealistic.

You can get the latest version of the mod (currently BETA #10) from here:

If that link goes dead, check my Savefile Project Folder and get the most recent version of the mod. 


-- The Shifter Tieam


"Instant-hit weapons (the ones that I made shoot explosive rounds) in Unrealistic do double the damage compared to previous versions of Unrealistic"

Wait, didn't you already do that? So now it's quadruple the damage? Not that that I'm complaining, even when you supposedly doubled it the damage was still kind of weak. My only concern is the more deadly you make unrealistic weapons, the more NPC vs NPC fights are going to be all about the quick-draw. (For instance Commandos shoot so accurate and fast, that I had issues with the two Vandenberg ones wiping out the Hong Kong bots.)

Also The NSF knock out thing, probably explained a little confusion I had about thinking a baton to the head counted as a head-shot...

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Might be my fault, but I figured I'd say something since I can't fix it. The targeting aug window behavior seems incorrect as to what you described. Enabling targeting aug makes the zoom window with no values (like drone aug) and disabling the window shows the box with values but no picture (black box).

Oh, and it doesn't remove the zoom blackout on the railgun. From other mods with similar railguns, I gather it was tricky enough to make it work to begin with.

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