Mod set in the mid-18th century; take command of the armies in Europe, as you attempt to build--or defend--your empire!

Post news Report RSS New version of the mod, 3/1/2024

A new version, which has many of the improvements currently being added to the mod. It's a MASSIVE list of changes, and I can't really go into detail. But in effect: nearly every faction has a complete unit roster: only Savoy remains. What you're seeing now is the polish being applied. Quality will admittedly be variable, but I'm (slowly) working on this. Campaign modding remains something that needs work, and I need help.

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Download link (March 6th updates): Drive.google.com

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List of changes (briefly):

1-Added Bavarian drill

2-new hats for many, if not most, armies. Not a complete process.

3-New gunsmoke effects. Will refine this and move on to cannons

4-Campaign map is more fleshed out, but the mod is desperately crying out for a functional campaign (expect immediately 1st turn CTD's when hitting end turn)

5-You can finally dabble in siege assaults. Bit of warning: they are very brutal affairs. Sadly, I don't have 18th century city designs, and no one can be arsed to help (not judging: guess they find other projects more exciting *shrug*)

7-Complete overahaul of the cavalry balance, and a good part of infantry balance:

-Light cavalry will generally be by regiment

-Heavy cavalry will generally be by brigade, defined as two regiments, or 8-10 squadrons. Process ongoing, as research is required for much of this (and I have little time: PhD takes full precedence:" Geology, FYI).

-There are caps to both attack and charge, and a complete overhaul of pallasch animations--especially hit distances. Similar overhauls have been done for bayonet hit distances. I'm proud to announce that this mod is the first RTW mod (that I know of), to work on the matter.

-line Infantry will follow one of two styles: Demibrigade, or three-regiment. Most armies will use the latter. The French Army will use the former. Militia and garrison units will be by regiment (exceptions notwithstanding), to discourage usage (and just make it easier to garrison your armies).

8-Musket effects overhaul: not perfect, but we now have touch hole smoke, flash, and main gunsmoke--all in about 1/10 second.

9-Complete overhaul of battlefield music now complete for the main factions. Much thanks to JGBaroque, who has worked wonders!

Installation instructions:

Same as every other one:

To install, unzip wherever your Alexander: total war executable is, and create a shortcut, with the following structure:

"....\RomeTW-ALX.exe" -mod:SYW -show_err -nm -noalexander"

The mod is no longer compatible with vanilla RTW or BI; only Alex.

You will find a folder in the mod with icon files: pick whichever head of state you like; the "default" is of course, the Old Fritz, but I offer a wide(ish) selection.

Finally, an announcement:

If any here know how to campaign mod--namely Buildings, recruitment, etc, please contact me at the Discord (or here). No guarantees I'll get back to you right away, but will do what I can. Need help with that to get the campaign working as intended.


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