Mod set in the mid-18th century; take command of the armies in Europe, as you attempt to build--or defend--your empire!

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New download link

News

Figured I'd get this out before the Remastered RTW comes out: a download link for the new mod

Drive.google.com

Played around with the stat system, added a whole bunch of units (or remade them), and of course, a new campaign map (though once again, not very functional).


As with the previous version: unzip wherever your exe is, and create a shortcut with the following structure:

"....\RomeTW-ALX.exe" -mod:SYW -show_err -nm -noalexander"

The mod now comes with a shortcut, which you can find inside the mod folder.

Hopefully this all works.

Regarding the latest news...Oh, and Portugal

Regarding the latest news...Oh, and Portugal

News 3 comments

What the Remaster of RTW will mean for the mod, plus Portugal.

Russian infantry

Russian infantry

News

A quick update on the Russian army of the Seven Years War.

Regardiing future releases

Regardiing future releases

News 2 comments

Currently, the ModDB page isn't able to upload, so another solution needs to be found.

Comments  (0 - 10 of 34)
Tot-mod
Tot-mod

WOnderful! Without the hardcoded faction limit, this could easily top Empire and maybe even Napoleon!

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hairrygunther
hairrygunther

awesome looking mod!

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Gen.jamesWolfe Creator
Gen.jamesWolfe

Thanks!

To be honest, though, I'm not sure how relevant it'll be in a month's time. I've posted an article about this, which hopefully should be approved by the Moddb people. It'll go into detail regarding the future direction of the mod (or rather, my not knowing what this will be).

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kubotaisnice
kubotaisnice

where can i download it?

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Wellington1815
Wellington1815

First article

(https://www.moddb.com/mods/seven-years-war-mod/news/regardiing-future-releases)

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badfing3r
badfing3r

This is absolutely beautiful! Have been following your work but never commented. Thanks for the December update.

What will the campaign play like? Will BAI/CAI, events, buildings, etc. be restructured?

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Gen.jamesWolfe Creator
Gen.jamesWolfe

Hi,
Sorry for the delay.

The campaign hasn’t really taken shape at the same rate as battles: there’s a map, units, and some characters, but the meat and potatoes are missing (recruitment, buildings, etc).. It’s precisely because I’m not much good with campaign modding and scripting. There are plans though: a three-tier recruitment system (volunteers, militia, technicals), and an attrition/ supply system (sort of. Don’t know how feasible it is, but it involves repurposing a preexisting mechanic).

There will be specific events though: Portugal will have one particularly unpleasant one.

Buildings are intended to be different.

Campaign will either be 4 or 12 tpy—not yet decided. Should start in 1749, and end in 1765. I’ve also considered moving it forward to 1755–this would make 12 tpy mandatory.

For battles: BAI is indeed a priority, but hardcoding gets in the way. With that in mind, There’s definitely been progress in getting firefights to work. The AI has graduated from “I’ll just charge my musketeers into the hail of lead” to “I’ll try to shoot at them for a few minutes”.

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badfing3r
badfing3r

Very promising sounding!

Who knows, maybe reaching out to the Napoleonic Total War II community might yield some assistance + resources for your mod.

Was there a beta/or test version you released? I'd like to help if possible. I'm used to modding ETW+NTW. I've done some original RTW modding; with strengths in texture arts and historical research (I'm sure though you are not wanting in that department). I've got a sporadic collection of period music (military also) if interested.

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Gen.jamesWolfe Creator
Gen.jamesWolfe

There is in fact a beta version. The download link is provided in a separate post (titled regarding future updates), since apparently, the file is too large for ModDB.

Frankly, what really needs work is the campaign. I'm no good at scripting that, but so far no one's volunteered full time for it.

You're more than welcome to pitch in with any texture/music, should you wish to join the relevant discord page: Discord.com (most updates get posted there anyway)

Reply Good karma+3 votes
Wellington1815
Wellington1815

I love the mod already, but I can't join your Discord server. I think you pasted the server link, but it would require the invite to allow joining it.

Anyways, I am looking forward to the release of the full version. Keep up the great work.

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