This archive includes:
- Update for ModDB version with limited arsenal (1 weapon in each slot), Steam version can be launched with both arsenal options.
- Same with unlimited arsenal
- Limited arsenal to apply AFTER former updates, e.g. if you had installed the update with unlimited arsenal before
- Same for unlimited arsenal.
Update changelog:
- Flipped fists viewmodels correcly for a right-hander's stance. Alas, not all other weapon models are flipped correctly, so there won't be a ConVar for flipping weapons.
- Disabled ironsight during weapon deploy animations if they include bolting, also fixed cases when ironsight was possible during reload.
- Added flare gun shell for ejection.
- Primary and secondary fire/reload of FAMAS and AR1M1 AK cannot interrupt each other anymore.
- Slow fire rate of AR2 resulting in it not having advantage compared to AK and FAMAS in terms of damage per second changed to vanilla 10 shots per second.
- Shotgun reload interruption (secondary attack) only worked after 2 shells were in the weapon or more, now works if 1 shell is loaded.
- Fixed shotgun bolting twice after reload from zero ammo had been interrupted by changing weapon.
- '+1 in the chamber' mechanic from Swelter has been introduced for weapons that should have it.
- Tracer origin when ironsighted has been fixed like in Swelter.
- Revolver ejected shell count: implemented the same way as in Swelter as SDE's revolver also has a speedloader and (as game logic suggests) casing sifter which returns unspent rounds to the inventory and drops empty casings on emptying the drum in reload, so that number of dropped casings = number of shots fired since last reload = number of rounds loaded last time - number of rounds remaining in drum.
- Disabled erroneous ability to reload AR2 magazine during the delay between secondary trigger press and energy sphere fire, then the mag reload happened without animation. Was also present in Swelter, also fixed there.
- AR2 primary fire was possible during the sphere fire delay but impossible for all the existence time of energy sphere - should be vice versa and made it so.
- Ejection of FAMAS grenade casings on reloading its grenade launcher has been implemented (AK grenades are caseless).
- M1 Garand rifles can now be reloaded with non-empty magazine and toggle ironsight as secondary attack like Vanilla HL2 crossbow.
- Disabled hold and toggle ironsight during reload(s) for all ironsightable weapons.
- Toggle ironsight is added back to the keyboard settings menu as it's now properly fixed.
- Reload RPG if ammo had been depleted and later some rockets were picked up, fixed skipping recoil animations.
- Sawed-off shotgun both barrels fire now shoots twice as many pellets as single fire.
- Fixed sound synchronization for FAMAS and AR1M1 AK secondary reloads.
- Fixed visual glitch of AR1, AR1M1 and shotgun viewmodels when aiming down abruptly.
- Fixed undesired shotgun ironsight tilt.
- Reduced radio transmission volume in main menu.
- Renamed AUX POWER to STAMINA.
- Added 110 FOV support.
- Added HL2 death pose ragdoll fix has been added.
- Fixed NPCs not blinking eyes.
- Fixed combine soldiers not emitting pain sounds.
- Fixed acid damage white flash sticking around bug.
- Fixed bullsquid trying to flinch every time it's hit, restored sounds and tail whip.
- Restored dropship container gun rotation.
- Fixed smooth friction sounds using the incorrect soundhandle.