Ever thought it was weird that gangs play such a big role in the cities, but there was never a sight of any organized crime? Well now there is! This mod adds organized crime to the game. Several new parties will roam the map harrassing villagers and caravans. Migrating clans will actually migrate to other cities and slavers will sell off their own children for profit. Smugglers will travel across the map.
Adds new faction: Requires a new campaign! Also requires the latest version of Custom Spawns.
BEFORE INSTALLING 12.0.0 VERIFY YOUR GAME FILES SO YOU GET BACK THE OLD SPCLANS.XML & SPCULTURES.XML (only if you previously played pre-11.0.0).
This mod requires the latest version of Custom Spawns Clean API (or the full Calradia at War mod). Might not work on beta. Custom Spawns can be found here: Nexusmods.com
12.0.0 REQUIRES A NEW CAMPAIGN.
It will once again require a new campaign (sorry guys, I just keep on making more factions). This patch will fix all earlier issues, rework troop trees and group spawns and add a new faction with new troops, troop trees, party spawns and unique troops; The Seven Scimitars of the Shifting Sands. For more information about them, read the article here: Nexusmods.com
Seven sultans will appear from the south to harrass and assault the Aserai. deep into the desert. They have two temporary hideouts. Read the full changelog for more changes.
Plans after 12.0.0:
Add faction parties, so you have more to raid than just Caravans. Expect groups of woodcutters, farmers, miners, all tied to specific settlements that produce the mentioned goods.