We are current in the proces of migrating all content on the site to a CMS system utilizing the forum. This allows for us to easily update the site without having to mess with ftp, html, etc. Furthermore it also gives more people on the team the oppurtunity to edit and update the site.
As you can see we have added a bar so that you can go through all the old news easily. On the forum we have added a warning system so that we easily can administrate the users.
We have updated the jobs page, which can be found here:
It now contains all the information you need if you are thinking of applying for a position on the Sands of War team. We have also added the number of open positions. We are currently recruiting positions for all areas on the team, so please apply if you have any experience in game development(mapping, coding, texturing, modelling, etc.)
We do also have Developer Journals now. You will get to hear a lot of insider detail, which don't make it to the frontpage. You can also learn a bunch about how we work and what we work on.
This week we are showcasing some special concept art. The weapons below are not just concepts, they are actually modelled in 3d! Concept sketches like these make it much easier to see what the weapon looks like. Furthermore it is also much faster to do the model, as the concepts are already in 3d.
Both of the weapons are for CoDe. The first one is the sniper for the Recon and the last is the Vulcan for the Commando.
Bigger versions and more screenshots can be found in our new screenshot gallery: