Rule 12 is a post-nuked total conversion for Morrowind. It is currently is the middle stages of development. Set in a post-nuclear-war era, full of irradiated grit and grime, Rule 12 is designed to be a true RPG, filled with all kinds of people and places. The world spans many areas, including a bomb crater, multiple cities and bases, and the Badlands, a jagged expanse of inhospitable terrain left to the toughest, roughest characters in the country. Rule 12 is built on the Morrowind engine, but some major mechanics are changed. Characters have abilities, which can be learned and trained in, and allow special actions. Inventory is limited both by weight of items and by limits on the number of each type, affected by stats (eg, a weak character can only carry one rifle and one pistol, a strong character could have two of each). Unfortunately, due to attempts at realism, this mod isn't for the young'uns.

Report RSS Rule 12 Timeline

Full timeline for R12 (may need revision). Outlines all major events from mid-2008 to Darkfall (nuclear apocalypse), and most after Darkrise (day people came back, basically).

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Took this off, since it was waaaay to long to be on the front page.

Basically a full, day-by-day, timeline from early July to late August, 2008, and from April to June 2014 (those are the dates within which most game-affecting events occurred). All major events are listed, at least the ones I could come up with so far.

Available at: Blacksunstudios.co.nr

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