Rule 12 is a post-nuked total conversion for Morrowind. It is currently is the middle stages of development. Set in a post-nuclear-war era, full of irradiated grit and grime, Rule 12 is designed to be a true RPG, filled with all kinds of people and places. The world spans many areas, including a bomb crater, multiple cities and bases, and the Badlands, a jagged expanse of inhospitable terrain left to the toughest, roughest characters in the country. Rule 12 is built on the Morrowind engine, but some major mechanics are changed. Characters have abilities, which can be learned and trained in, and allow special actions. Inventory is limited both by weight of items and by limits on the number of each type, affected by stats (eg, a weak character can only carry one rifle and one pistol, a strong character could have two of each). Unfortunately, due to attempts at realism, this mod isn't for the young'uns.

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Due to some reported issues with the patch installers, I've compiled another that is set to ignore file versions. I tested it on my system (install with original installer then immediately install patch), it seems to work. Sorry about the trouble, but it should be fixed. Unfortunately, this patch is again a full-patch (in fact, that patch program seems to have screwed up and made it a full installer), so it's a little big. I'm uploading it to my server and here now. Will be available soon.

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Due to some reported issues with the patch installers, I've compiled another that is set to ignore file versions. I tested it on my system (install with original installer then immediately install patch), it seems to work. Sorry about the trouble, but it should be fixed.

Unfortunately, this patch is again a full-patch (in fact, that patch program seems to have screwed up and made it a full installer), so it's a little big.

I'm uploading it to my server and here now. Will be available soon.

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Elder Scrolls III: Morrowind
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