After more than a year (time flies), there is finally a new release.
MAN-AT-ARMS has put most of his time in this new release and as usual ssf.sage managed to fix lots map bugs.
Which resulted in a stable 1.0.0 version of this awesome game.
What do we have ?
The gameplay is exactly the same as in previous release, but its stable and rock solid. So you probably think, so whats new ?
For those of you who know the Quake 3 Arena Engine mod, ioquake3, I have good news for you, all the ioquake3 features are ported to rtcwcoop.
For those of you who don’t know what’s ioquake3 is, these are the important features in a nutshell:
- New sound code to have better sound quality
- 64bit support
- built-in voice-over-ip (voip), if you have a headset and the server enables the feature, you can now talk to your coop friends
- avi video capture of demos, no more rendering thousands of tga files
- much improved autocompletion of console commands
- console history (it remembers the commands from your previous sessions)
- http/ftp downloads, aka faster map downloads
- and lots of bug and security fixes
- A completely new (and optional) renderer, which gives you a lot more eyecandy (to enable it, type in the console: /cl_renderer rend2; vid_restart, to disable it: replace rend2 with opengl1 )
One other important change is that we’ve moved all the coop related files from ‘main’ to a folder called ‘coopmain’, this allows you to mix the stock rtcw mp and sp games with coop, you don’t have to copy all the pk3′s to a new place for coop to work.
Downloads:
- Windows 32 bit (choose this if you have no idea whats 32bit): Rtcwcoop.com
- Windows 64 bit: Rtcwcoop.com
- OS X terminal application: Rtcwcoop.com
- OS X .app: Rtcwcoop.com
- Linux 32 bit: Rtcwcoop.com
- Linux 64 bit: Rtcwcoop.com
How to install:
Unzip the downloaded file into your rtcw installation. Make sure that the ‘coopmain’ folder from the zip file is at the same level as the ‘main’ folder from your rtcw installation.
In case you only have the rtcw pk3′s but no existing installation, unzip the downloaded file, and move your rtcw pk3′s inside the ‘main’ folder.
New Cvars and ConsoleCommands ?
sweet must give it a go
Yeeaaah! And Linux support! You guys rule!
Downloading NOW!
maybe you missed it, but we have supported linux from day one :)
Trying the Linux 64-bit and get this error:
libSDL2-2.0.so.0: cannot open shared object file
you need to install SDL2
I searched online and couldn't find a way to install SDL2 via terminal, so I used Synaptics Software installer and typed sdl2 and installed the proper libraries
spawn protection is still impossible to disable?
yes sorry, I forgot to change this
Does it support splitscreen?
nope
HOHO!!!! Great! Thy for your work!
WOOHOOO!!!
Sounds great :)
Downloaded the 32 bit and it says that there are files missing (1.41 Point release). Any ideas ?
you are missing pk3 files, they are listed in the readme
>Headshots are disabled
>Items give SP value health and ammo
>Enemies are bulletspongey
Bitch, iz you high?
We had today (FINALLY) our go and I as quite surprised how easy it was to get it to work and how stable it was. Great work, I'm looking forward to playing with friends again. Anyone a Idea if there is a installer some where ?
I have questions.
I have noticed that flamethrower in this mod actually damages people, while in vanila game it just sets people on fire. How do I change my flamethrower so the contact with flame-projectile is actually doing damage to the enemies I shooting it for my RTCW?? Flamethrower is almost entirely useless in vanila RTCW, and I wish to make it so it could at least do direct hit damage. Having fireproof enemies like protosoldier, heinrich, supersoldier or just fireproof enemies kinda sucks.
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