We are working on this long awaited mod for Return to Castle Wolfenstein (2001). You'll be able to play the whole campaign + new maps with your friends!

Post news Report RSS Playtesting report #1

First real playtesting report, it was fun, but the game still needs a lot of work

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First real playtesting report

There are still a lot of bugs.

  • The respawn system failed sometimes, but I need to rework this anyway, it has to

be like in the multiplayer, spawnwaves so you spawn together and also it has to be at the same spot.

  • I had one crash, where the game just quit on me without leaving an error message. I had sound issues after this crash.
  • While playing, I had some ideas for other gametypes.
  • The AI skills needs tweaking, the enemies where very strong (because I gave them a lot of health by default), but some of them are really dumb, but it still took a long time to kill them, this didn't feel good
  • setcoopspawnpoint is a too difficult name for a console cmd :)
  • there are even more issues with the fog. If player A goes under water (in the map norway for example), player B also see the under water fog !
  • Some map scripts give the player a lot of weapons and ammo (because you need them to be able to fight all the enemies), but in coop, only player A receives this weapons and looses them after he was dead.
  • The item (weapons, health) respawning is very useful.
  • I made a lot of demos, some movies might follow.
  • The target_location entities made the map escape1 give the 'no free entities available' server error. Not good!
  • After completing a map, switching to a new map didn't work, or the cutscenes started playing (shouldn't happen).
  • Timilimit hit ! (fixed already, was really annoying)

There are still a lot of things that need to be done.

Post comment Comments
faggotwebsite
faggotwebsite - - 58 comments

Sounds good

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Dr.Goupyl
Dr.Goupyl - - 2,269 comments

Anyway the AI was kinda dumb too in the sp game.
But how many players where you btw ?

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fretnn Author
fretnn - - 121 comments

just 2 players.

In the past I played with 5 people (long before it was stable, there where no player animations, etc) and it didn't work out, the maps aren't build for this.

Three players might work, but four will be too much I think.

In the SP game, one headshot = a kill, thats what it makes it so easy, removing this feature makes it harder, but the AI is still dumb in some cases :)

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Jerkakame
Jerkakame - - 818 comments

are there not gonna be any cutscenes? My friends havent played RTCW yet, and they dont want to play Solo.

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fretnn Author
fretnn - - 121 comments

You will be able to turn them on/off on the server before you start the map

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deepblue22
deepblue22 - - 6 comments

Return To Castle Wolfenstein: Cooperative mod – a good idea!!!!1 :-))
I will wait for the final release... =)

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deepblue22
deepblue22 - - 6 comments

This idea could be one of mine. ^^
Maybe another difficulty level. ;-)

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Botta2s
Botta2s - - 7 comments

i want a beta

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