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☢☢☢ List of main features of the modification ☢☢☢

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Modified and supplemented the plot of the original game. A Quest to find your first artifact, a breakthrough on an armored personnel carrier to the sarcophagus, captivity at the mercenary base in the Dead city, and the way to the laboratory through the anomalous field on the Generators... In addition, a large number of quests and various cut scenes have been restored.

Added new and changed old levels in the game. The Appearance, lighting, sound and many other effects that fill the locations have undergone serious refinement and improvements. Also restored some levels cut from the release version of the game.

Thanks to the modified game engine, it was possible to implement and restore some unique features. Among them: conversations through the PDA, a system for upgrading weapons and armor, opening doors, the presence of a trunk and fuel consumption in cars, stationary computers, a new weapon animation system, thirst and much more.

The Carved monsters have been restored, including the legendary green karlik. Some abilities have been returned to mutants, such as: a completely reanimated «kiss» of a bloodsucker, a blinding psi-strike of a pseudodog, as well as the ability of a burer to neutralize the main character for a certain period of time.

Changed many anomalies, as well as post-effects from them. Removed properties have been recreated, such as «Springboard's» ability to toss objects that hit it and the damage from «Rusty hair». In addition, new properties have been added to some artifacts.

Significantly reworked dynamic lighting, now it is closer to the old assemblies of the game. In addition, dynamic grass shadows, the main character's shadow, shot marks on dynamic objects, and many other effects have been restored.

The Old game interface has been completely restored. The Inventory now has the ability to sleep, in the PDA you can now put marks on the map and communicate with stalkers, and during a search or trade you can see items in slots, which will not allow you to accidentally lose them.

Changed sound environment. Restored old random sounds on locations, weapon sounds, as well as character voices.

Improved NPC intelligence. Now they can throw grenades, use cover, and also bypass anomalies. From now on, traders will not buy badly worn weapons and suits.

Fixed many bugs in the original game. Inconsistencies in the plot and secondary tasks, textual errors, as well as logical inconsistencies.

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