Rising Conflicts is a modern BF2 mod in which the community will be battling around the world with many armies. Rising Conflicts is set 2020-2028 time frame and will be using the weapons and vehicles that are currently in prototype status. The armies of the world will have some of the most advanced weaponry and vehicles. The IDF and BOAN armies will debut in our first release. Battles will be fought around the world. We are a dedicated group having been together for 2 years modding DCX (www.dcxtended.com) a bf42 mod. We are dedicated to quality and to having fun. Our mod team is made up of mature members from many countries, Canada, the UK, USA, Holland, Australia, Israel. Alot of our members are retired or still serving in militaries around the world. With lots of experience in using many of the vehicles and weapons in which we play with in bf42 and will play with in bf2. We strive for quality and a product that the community wants.

Post news Report RSS Second Rising Conflicts Version to Be Released In the Week of March 15

Yes, SaltyDogs Productions' team and thus Rising Conflicts(RC) are back! It has been quiet the past four months or so, but a lot has happened, including new team members. We've planned RC's second release in the week of March 15. The release a lot of new features, including updated maps.

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Yes, SaltyDogs Productions' team and thus Rising Conflicts(RC) are back!
It has been quiet the past four months or so, but a lot has happened, including new team members.
We've planned RC's second release in the week of March 15.
The release a lot of new features, including updated maps.
Here's the list of the main new features:

New/updated maps: Al Hasakah Oil Fields, Embassy, Outskirts of Jerusalem(new version), Blockade and Suez Canal Crossing
New maps converted from BF2: Gulf of Oman, Road To Jalalabad, Zatar Wetlands, Sharqi Peninsula, Mashtuur City and Kubra Dam

New models:
V44 Armed Osprey
Several static models(credit to Project Reality and D_ran)

Also, a lot of bugs were fixed and several new mappers and PR people, including our new Head of the PR department, mecanita, joined.
We are able to speed up development because of the new team members.

More info will show up several days before release and screenshots will be published soon.

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