Crysis TC influenced by the Tribes series of games. Made by people who love Tribes, this project aims to bring the best elements of the Tribes games and expand upon them in a full-blown multiplayer mod for Crysis.

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Quick and dirty news post to bring you some responses to recent questions and queries raised here and emails sent in.

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Hi all.
Well it has been a while since the last update, so apologies for that.
We have changed the format of the Project Rise site slightly now and moved over to a Blog system rather than News. This is open to a few key members of Waking Hour to post into so expect to see some of the inner workings being mentioned there.

This news update is to mainly respond to a few queries that have cropped up recently.
Namely vehicles in Rise, comparisons to the Tribes games and Beta testing.

Firstly, I'll go into the Tribes comparison aspect:
A lot of members of this team come from various backgrounds, and most are experienced with the Tribes games, so this opened a lot of windows. We sat down and analyzed what was cool about the different Tribes games and what wasn't, what worked and what didn't. Based on that we came up with a game plan for Rise, built all of those features, and right now we're going through a play test - adjust - play test cycle. If something proves to work well we're keeping it, if it doesn't work it goes back in the grinder to see why.

Due to real life, this doesn't always progress as fast as we'd ideally like, but so far its proven invaluable to us. I really enjoy playing Rise right now, and I can't wait until you guys can, too.

Obvious direct comparisons will of course be drawn to Tribes 1, 2, 3, and the perception of Rise will lean more towards one of the Tribes games than another. However this is not the designed intention for Rise. We aim to pay homage to Tribes whilst bringing something fresh to the table, and hope that our efforts will be rewarded by you guys having a lot of fun playing Rise.
We are not remaking any of the Tribes games.

Vehicles in Rise:
With regard to incorporating vehicles: this is an area which seems to divide people into loving or hating them.
We are not discounting the idea of vehicles totally at the moment, and have some ideas which could work really rather well, however we don't intend to revisit this aspect, and reach a decision until a much later development stage.

Beta Testing:
Thank you for your e-mails about participating in the Beta.
We aren't currently taking requests for this though, and have no mechanism in place to record the current ones.
Once we announce the Beta, you can re-submit your request and we'll take it from there.

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chris_sloany
chris_sloany - - 2,830 comments

awesome, this game is going to be really cool!

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MilesOCheerio
MilesOCheerio - - 1 comments

How sad. I originally had a lot of hope for this mod. Finally, a dev team with the balls to remake T1 without adding their personal touch to screw it up. 10 years after its release, there are still competitive ladders and tournaments in T1. Everyone knows T1 with better graphics would be a roaring success, and it's what everyone has expected in each Tribes release. But each has been a failure due to the dev team taking a mission to make an entirely new game, instead of sticking with what works.

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striker121
striker121 - - 80 comments

This sounds great but I HIGHLY RECOMMEND that you put vehicles in the game. THey were part of what made tribes awesome. Like when you have an entire assault squad dangling by grappling hooks from a gunship and firing their weapons. These moments were what essentially for me MADE tribes what it was. Although, on the other hand, it probably wouldn't be a bad idea to make some maps that DON'T have vehicles to incourage a different kind of gameplay on some maps.

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